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3 Dimensional Chat / Animation Problems when exporting from 3ds max 7

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FakeBlood
22
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Joined: 18th Nov 2002
Location: Alabama, United States
Posted: 9th Jan 2005 12:27 Edited at: 9th Jan 2005 13:35
I know this subject has been posted a million times,but there's never answer. What I've been trying to do is make nothing more than a cylinder in 3ds max 7. Then I apply some bones to it and make the cylinder bend back and forth sort of like a finger would. That is my animation, which naturally works like a dream in max.
Now the exporting...ughh...Ok what I've tried so far:
First, I've tried exporting just as a .3ds file. Well, when I load it up in DBC the bones animate correctly, which they are supposed to be invisible...but the cylinder doesn't move.
Next, I tried exporting as a .3ds file and then converting to .x with the DBConvert tool with DBC. Same result as above.
Then, I've tried using the Panda DirectX Converter to export as .x
With that I've gotten several results depending on the settings I use to export. One result was that it did nothing. Another result was that the cylinder didn't appear at all. Another result was that the cylinder actually animated, only it just rotated in place rather than the bending movement it was suppose to do.
I know there were some settings someone had about the Panda exporter, but those are useless because I have the newest version which is a lot different, and I tried using the old version but it wont work with max 7.
In case anyone uses max to do this I'll explain how I make my cylinder animate so you may can see what I'm doing wrong or whatever.
First I create the cylinder (doubt I can screw that part up surprisingly), I change the height segments to 3, then I convert the cylinder to editable mesh and add a Skin modifier, then I go to systems then bones and create 3 bones, one for each segment in an up and down line, next I select my cylinder and in the modify panel I click add and select all bones, next I select the top few bones and click Auto Key to animate and click on 2 or 3 frames and bend the cylinder in those so that the animation makes it bend back and forth....
Then I ATTEMPT to export which doesn't happen in the way it should. Hope I get this figured out, it's driving me nuts.

EDIT: I've noticed also that if I simply move the object during the animation that part is played fine in DBC. But any deformation of the model doesnt happen such as scaling, bending, etc.
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 9th Jan 2005 19:22
could it be the dbc doesn't support mesh deformation?

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
FakeBlood
22
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Joined: 18th Nov 2002
Location: Alabama, United States
Posted: 11th Jan 2005 11:14
Received my DB Pro in the mail today...so that problem is solved. Works just like I made it in max with Pro.
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Jan 2005 01:19
Are you telling me you have it working correctly? I still have issue with exporting animation. I have to compile the max plugin that comes with the DirectX SDK and use Max 5.1 to get animation to sometimes to work. I tried the PandaSoft exporter, but I get the same results when using dummy objects. Either it's still or doesn't so up at all. I found out that if I incresase the speed to some insane number like 35000 I saw it moving once (very slowly), but I have not been able to duplicate it again.

-This...is my boomstick!
FakeBlood
22
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Joined: 18th Nov 2002
Location: Alabama, United States
Posted: 12th Jan 2005 07:58
Make sure your key frames are visible when you export (the little squares)...i noticed when theyre not it won't export correctly. Also, without bones I couldn't make the object deform. But with bones it works fine for me, with panda.
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Jan 2005 09:50
So open up the dope editor, select all the frames, then export? What settings did you use in Panda if I may ask.

-This...is my boomstick!
FakeBlood
22
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Joined: 18th Nov 2002
Location: Alabama, United States
Posted: 12th Jan 2005 10:07
I'm using version 4.0.6.57
Check all of these only:

3ds Max Objects Tab

Mesh Definition
Materials
Include Animations
Bones
Optimize Mesh set to Normal
Geometric
Mesh Normals
Mapping Coordinates

Animation Tab
Position Scale and Rotate
Key Frames
Sampling Rate 30

Textures and fx files Tab
Copy Texture Map
Use Full Pathname
White Diffuse override\format: bitmap\Overwrite: do not overwrite
include fx file
include fx parameters


X File Settings Tab
Binary
Sub Frame Hierarchy
Left Handed Axis
Include Animation Options\Type: Closed\Pos Quality:Linear Positions
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 14th Jan 2005 00:21
where can you get max 4 or later for REALLY CHEEP

gmax bad
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 14th Jan 2005 00:39
you can get max 7 cheap if you buy the learning edition

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 14th Jan 2005 05:01
i got max 7 for £44 !!!!!!

off ebay not comercial i can't sell anything . owell
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 14th Jan 2005 05:03
and it came with photo shop 8
7 hours of video tutorials
+3000 textures

sorry for posting twice
Calevra
20
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Joined: 9th Mar 2004
Location: Netherlands
Posted: 14th Jan 2005 23:09
wow ,yes thats cheap

mambo
19
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Joined: 3rd Feb 2005
Location:
Posted: 3rd Feb 2005 11:46
If your looking for a model and animation exporter from Max 6 to .x file should go to [href]www.tiburongx.com [/href]. It pretty cool uses the Native Max bones for skinned animations. Sharkbyte Software has released a beta version of the exporter from their game engine. The exporter works with 3D Studio Max 6 and you need to have DirectX 9b or higher. There is a video about the exporter on the website that’s pretty cool to watch even if you’re not interested in the exporter. There is a forums section on the website for any questions having to do with the exporter.

a winner never quits
AlexI
19
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Location: UK
Posted: 10th Mar 2005 00:15
no ones posted to this thread for ages. dose it convert bones so you can use them in darkbasic classic ??? DB dose not allow bones !
Indie Rock 13
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Joined: 1st Sep 2004
Location:
Posted: 17th Mar 2005 17:06
Thats F****** BEAUTIFUL!!!! You have no idea how many exporters I went through (over 20) to try to get my animation to work and THATS THE ONLY ONE THAT DOES! This is so awesome! Thank you mambo and the people at Tiburongx.com!!!!

Neeeeeeeewom!
FakeBlood
22
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Joined: 18th Nov 2002
Location: Alabama, United States
Posted: 20th Mar 2005 07:30
Figures it won't work with MAX 7...

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