I have been goofing off with povray over my holidays,
I got to thinking when realtime raytracing will be a feasible render method for games.
I was imagining the quality of the renders while maintaining 60+ fps.
MY question is when do you think it will be feasible. ? 3 / 5 / 7 years or longer and why do you think so, not just a number guess
I know raytracing has many pixel and texels to calculate as well as multiple passes.
It would be cool just to see the start of it in my life time
maybe graphics cards later on will have special implimentation of a raytracing cut down environment perhaps.
I know there was raycast games etc but
I understand todays graphic cards display realtime or very close it on some machines
but what are your ideas about omg realtime raytacing like povray.?
If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself