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DarkBASIC Professional Discussion / Cloned object resets camera to 0,0,0!!

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Soyuz
23
Years of Service
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Joined: 17th Dec 2002
Location:
Posted: 15th Jan 2003 21:04
I have no idea why this is happening. I've been merrily cloning objects and now I find a situation where if I clone an object it resets the camera position to (0,0,0)...that's messed up!

I am trying to make it so that when the player mouse clicks to shoot, a visible streak flys out from player's position. For the shot I have made a flat object and textured it with a standard bmp. So now when I fire the shot and create a clone of the default shot object, the camera jumps to 0,0,0!

This does not compute!
Attreid
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location:
Posted: 15th Jan 2003 21:10
try to write "autocam off" before you load your first object

I'm following John, but I'm not john.
Lol, it is funnier in french
Soyuz
23
Years of Service
User Offline
Joined: 17th Dec 2002
Location:
Posted: 15th Jan 2003 21:33
Ahhh many thanks.

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