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3 Dimensional Chat / Issue with Biped in Max

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Cellbloc Studios
22
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Jan 2005 00:29
Hello All.

I am using Max with Character Studio 4.2

I have a single model that is weighted correctly, but when I apply a .bip file to it, areas of the model seem to look like "plastic man" from the cartoons. Is there anyone out there that can look at the model for me? I can provide both the model and the bip file. I have lost all rational thought process on why it is doing this.

Thanks in advance.

-This...is my boomstick!
IanG
21
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 12th Jan 2005 00:42
what version of max are you using?

all i can really suggests is make sure your using the physique modifier and that everything is assigned to the right bones

btw i've got max 7 (which includes cs 4.2)

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Cellbloc Studios
22
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Jan 2005 00:48
On this machine, Max 5.1.

Yes, I believe everything is assigned to the correct bones. If I animate the biped itself, it works fine, but when I load a motion capture file, and use a .BIP file, it seems to look weird.

Do you have a brief moment to take a look at it? And I mean brief. Just load the file, load the .BIP and see if it looks weird.

-This...is my boomstick!
Gir
23
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 12th Jan 2005 05:53
if you post it ill take a look for you

I'm makin' a cake...

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