That’s right, I’m amped! All of this “waiting” has given me time to start concept designing my first FPSC game and storyline. I’m calling it:
Day of the Modds
The fact that FPSC will be released with WWII themes is perfect…the circa 1939 theme sets the perfect scene for the motivating mentality of my in-game enemies and of course the bosses.
Here’s the back-story, tell me what you think…
You’re a newbie (I mean private). You’ve just parachuted behind enemy lines and found yourself smack-dab in the middle of a discussion forum (I mean urban area). Objective? Successfully navigate your way through multiple threads (I mean levels) without saying the wrong thing (I mean shooting friendlies), asking the wrong questions (I mean stepping though the wrong door), and complaining about release date announcements (I mean walking into exploding obstacles). But be careful! Behind every post (I mean wall or door) lies in wait a Modd, ready to pounce on every thing you say (I mean every move you make). In the end, you must make it to the release date (I mean final level) alive and find the ‘key to developer respect’ (I mean key to secret weapons locker).
I’m thinking maybe a sub-plot too, where a whole other set of enemies lurks…we’ll call them old-timers. They are separate from the Modds, but just as deadly.
Man-o-man, with the wait time and the nifty new graph paper, this is going to shape up to be an awesome game.
So little time, so much to do…