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FPSC Classic Product Chat / Recommended 3d modeller

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Evarcha
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Location: Preston, England
Posted: 13th Jan 2005 01:45
I use Milkshape to make my models, whilst being a good program I am wondering if there is a better one for importing,editing and exporting .X files? Any help would be greatfully appreciated...
Also, I am wondering, if i create anything I am particularly proud of do you guys encourage people to show jpegs of their work on forums such as this? I ask cos the last thing I wanna do is offend the Moderators for wasting threads.
Van B
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Location: Sunnyvale
Posted: 13th Jan 2005 02:31
Really, any program that can handle .3DS is useful for DX because there's so many converters for .X from .3DS. I'd recommend CharacterFX for animation though, it exports .x models perfectly for DBPro, and therefor FPSC.

If you want to post some renders of your work, the 3D forum is ideal - You should expect some fair but usually useful critisism, you can attach images to your posts as well. If you have any spare media that you want to share, there's always people that can use it (most of us struggle in the 3D department).


Van-B


It's c**p being the only coder in the village.
Evarcha
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Posted: 13th Jan 2005 02:35
Thanks! I want to make a few guns from sketches I have made...I will peobably just use Milkshape for now, after all, I am familiar with it. I will post some images as and when the guns are made...Are the guns animated in FPSC? of doe u just import a standard model into FPSC and then it recoils etc automatically?
Rob K
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Posted: 13th Jan 2005 03:27
Here is what the docs say (please note that Rick hasn't finished them yet!):

Quote: "
11.5 Making your own weapons
You can create your own weapons and use them in FPS Creator providing you have media in the X file format, the textures in the TGA file format and the sounds in the WAV file format. First you will need the following resources:

1. Model of the gun to be displayed on the main game screen in FPS perspective
2. Model of the gun for use as a pickup when the weapon is collected
3. Model of the gun for use when an enemy character is using the weapon
4. Textures for all of the above
5. Image for the weapon cross hair (if any)
6. Image for the HUD picture used in combination with displaying ammo count
7. Sound effects for the weapons shooting, reload, dry fire and zoom (WAV)
8. Scope Image if the gun has a scope mode for zooming into your target

Here are the steps to adding your own weapon.

1. It is far simpler to copy an existing weapon, rename and modify than create one from scratch.
2. Navigate to the FPS Creator\Files\gamecore\guns\modernday\commando
3. Copy the entire folder and contents to a new folder, perhaps called FPS Creator\Files\gamecore\guns\MyNewGuns\
4. Make sure your new folder is located inside the gamecore\guns folder
5. Rename your new folder to gamecore\guns\MyNewGuns\BigGun\
6. Copy all your models, textures, sounds and images to this folder using the same names as the existing files. The filenames are self-explanatory
7. The HUD.X is the model you will see onscreen. VWEAP.X is the model you will see when the enemy character is holding the gun.
8. GUNSPEC.TXT allows you to configure the weapon to your liking, and controls everything from its range and accuracy, to the animation frames used by the HUD weapon model. Again the fields are self-explanatory though you will not need to change many of the filenames if you have simply overwritten to the same file names.
9. Muzzleflash, Brass and Smoke refer to which type they should use. These index values refer to models stored in the respective folders in gamecore\
10. Fireloop is used for machine gun style weapons where the fire WAV sound needs to be looped to give the correct audio feedback. The value refers to the position in the sound sequence for the loop-back.
11. HORIZ,VERT and FORWARD control the muzzle flash position
12. ALIGN values control the position of the gun in relation to the camera
13. The KEYFRAMES indicate where each of the weapon animations are within the model animation data
14. The SFRAME values indicate when to trigger the sounds, the first of the parameters indicate the keyframe number to trigger the sound and the second parameter is the sound index you wish to play.

"



BlueGUI Windows Plugin
Evarcha
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Posted: 13th Jan 2005 03:33
That just about covers a bunch of questions that I wanted to ask too! Thanks Rob, nice one.
bilbo2
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Location: Jutland, Denmark
Posted: 13th Jan 2005 06:04
Yeha I would also go for Milkshape 3D, it's indeed very cheap.

/rjpa

Damn I'm good!
MaddA ChieF
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Location: Cen*Cal
Posted: 13th Jan 2005 08:27
Hey, where can I find more info about Milkshape 3D? Where can I buy it?

@ Rob K
I thought I heard that FPSC has a gun editing sort of thing. Is that true? If not.. I don't know where that came from .

Thanks guys

www.geocities.com/vgamestuff
Noldor
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Posted: 13th Jan 2005 23:38
http://www.swissquake.ch/chumbalum-soft/
Milkshapes official homepage.
MaddA ChieF
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Posted: 13th Jan 2005 23:41
Can somebody anwser my quetion above please. thanks...

www.geocities.com/vgamestuff
Van B
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Posted: 13th Jan 2005 23:49
Hehe, in case anyone confused about those last 2 posts, Noldor's post was waiting to be approved by a mod before it is made readable.

Milkshape comes highly recommended, and I dont even use it myself! - I do use CharacterFX and Lithunwrap though, with those 3 programs you have a full low poly modelling texturing and animation suite for about the price of a game.


Van-B


It's c**p being the only coder in the village.
SoulMan
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Posted: 14th Jan 2005 02:00
Actually,
I have one suggestion that might make a difference. It's an open source 3D Modeller.
Blender.
http://blender3d.org
SoulMan

This is as backwards as is This
Van B
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Posted: 14th Jan 2005 04:26
Bleghhhh, not blender...

A good free option is DeleD - for making your own level pieces etc, I'm not sure about character modelling though, DeleD is still in development.


Van-B


It's c**p being the only coder in the village.
Coldnews
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Location: Liverpool
Posted: 14th Jan 2005 05:54
whats so bad about blender?

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Noah
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Posted: 14th Jan 2005 06:45
Yeah, Blender is awesome. . .if you know what you're doing. It's a good modeller.
Swhale aka The FPS Creator
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Posted: 14th Jan 2005 10:18 Edited at: 14th Jan 2005 11:34
i am getting a book called Game Art For Teens, it includes some kind of a {EDIT} MAYA version where its all full featured, but it has a watermark 'so you can't use things created for commercial use', does this mean i wont be able to use the models i create in fpscreator with this version?

Visit my computer tips and tricks web site here, www.angelfire.com/falcon/miles_web
Current Projects There: Nintendo DS
MaddA ChieF
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Posted: 14th Jan 2005 12:25
Uhhhh...don't know what to get. Help...?

www.geocities.com/vgamestuff
SoulMan
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Posted: 14th Jan 2005 14:27
Madda,
Your best bet would be to go and try some of these out. Some off trial periods while others are free.
I would look at MilkShape first, but I would also look at blender since that is the only totally free modeller.
Soulman

This is as backwards as is This
Van B
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Posted: 14th Jan 2005 16:21
I might give blender a chance, when I see a single model in the 3D forum made with it - people always recommend it, but in the years I've been here I've yet to see someone actually do anything with it for DB.


Van-B


It's c**p being the only coder in the village.
granada
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Posted: 14th Jan 2005 16:36
DeleD is good for levels ,it exports to x and a dbo exporter in in development at the moment
http://www.delgine.com/
(also very easy to use)



dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
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Noldor
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Posted: 14th Jan 2005 18:19
Milkshape is the Best one for pure low
poly modeling.
I started out with milkshape.
Plus, Milkshape has got free video
tutorials on how to model and skin things
so you would be up and running in minutes..
(atleast i was. )
MaddA ChieF
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Posted: 14th Jan 2005 23:37
Hmmmm. I think I'll try Milkshape first and then try Blender.
Quote: "Plus, Milkshape has got free video
tutorials on how to model and skin things
so you would be up and running in minutes..
(atleast i was. ) "

I think I'll need those cus I've never modelled before!

www.geocities.com/vgamestuff
Noldor
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Posted: 15th Jan 2005 01:44
http://www.planetquake.com/polycount/cottages/blackboard/tutorials.htm
Here you can find the video tutorials that i was talking about..
Noldor
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Posted: 17th Jan 2005 22:29
I just wanted to add that there are some Great Tutorials on how to model in Milkshape on this site.
http://www.psionic3d.co.uk/tutorials.html
Evarcha
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Posted: 18th Jan 2005 00:28
Thanks Noldor, those tutorials will help me make something hopefully impressive, I will post some screenshots when I am confident in the quality. I have designed a few guns that look good on paper, but modelling is something else, and as for textures....an art in itself! I am currently trying to model a kick-ass rocket launcher...and a pistol that should look cooler than a penguin's balls when its finished. Again, I will post when made.
Thanks again Noldor.
Noldor
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Posted: 18th Jan 2005 00:45
When you have posted some of your work we will if i dare to show my humble models. It will be interesting. Looking forward seeing some impressive GUNS.
Noldor
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Posted: 18th Jan 2005 00:46
Also looking forward to me learning how to build a correct sentence
Evarcha
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Posted: 18th Jan 2005 00:56
Dont worry too much, I have that problem on a daily basis even with simple speech. Hehe. I was also thinking of making simple first aid boxes for other people to use, ammo packs and such-like....just an idea at this point, would like to help out in the static model area until i get good enough to animate enemies and things.
Coldnews
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Posted: 18th Jan 2005 01:00
Thats really cool of you Evercha!

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Noldor
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Posted: 18th Jan 2005 03:04
Great idea Evercha.
maby i could post the models i have made then to.
I have made 1 sub machine gun and 1 pistol so far.
We could maby make a collection for people to download.
Evarcha
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Posted: 18th Jan 2005 04:12
I think thats actually a really good idea. I was thinking about making static things like scenary also chairs etc. I the realised, i have no idea what size they'd be in the game! So I will just build them and see what we can do about resizing, but to be honest, free stuff means more diverse game environments. I will just have to see what low poly stuff i can make look decent for people, it would be cool to start something up with some free stuff attatched though. I'll knock something up tonight and see what you guys think in the morning.
Noldor
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Posted: 18th Jan 2005 04:17
Oh i never thought of the size in the game engine..
We will just have to do what you said and rezise them later.
What kind of theme are you in when making the models?
I thought we could make models of the same theme and then combine them in one package.
Evarcha
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Posted: 18th Jan 2005 04:26
I am only really good with stuff from my twitsed imagination! I was hoping for futuristic, but if not we can combine our skills to produce a mix? that way the Wolfensteiners will get a mix similar to the Quake 2-ers?
Noldor
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Posted: 18th Jan 2005 04:29
Ok. Well then lets do a mix. Youst model your brains out and then we can combine what we have done into one zip file.
Evarcha
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Posted: 18th Jan 2005 04:37
Nice one, sounds like a plan.
My email is in my profile, I think...saves forum space.
It would be nice if we could get a few more donations to our cause don't you think Noldor?
Evarcha
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Posted: 18th Jan 2005 04:49
There, NOW its in my profile.
Noldor
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Posted: 18th Jan 2005 05:10
Now my email adress is available to.
Im with you Evercha. More people for our
cause. I can webhost the zip file when its done.
I have started to model static items from everyday life.
(streelights, fire hydrants, trashcans and stuff like that)
I realise there will be objects like this in fpsc but this gives a little variation to the people that cant make their own models.
Evarcha
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Posted: 18th Jan 2005 05:16
sure, great Idea. I am thinking of chairs, tables, terminals...walls, doors...ammo packs, health packs, key pads (for opening doors) that sort of thing. I am eager to get my rocket lancher done tonight. that should be fun. If u like the rocket launcher from quake 3 or unreal then u should like mine. Also, my pistols are chunky, i kinda like the whole A.B.C Warriors look to weaponry. It remains to be seen whether you guys will like my work.
Evarcha
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Posted: 18th Jan 2005 05:42
Here's one of my test skins, i can doa lot better than this.

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Noldor
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Posted: 18th Jan 2005 06:00
Ohh God damn. NICE WORK
im gonna go Hide under a rock while you
finish what we have started.
Evarcha
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Posted: 18th Jan 2005 06:03
Whaaa????
LOL
Great compliment, but dude! we're in this together!!!!
Don't back out now!! Haha!
Rocket Launcher coming soon....
Noldor
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Posted: 18th Jan 2005 06:05
I wont back out. Im modeling simple generic static objects now.
Up to 6 so far. I will try to take som nice fotographs to use for skins. (im not that good at skinning without my trusty nikon)
artofwot
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Posted: 1st Feb 2005 08:24
Quote: "I might give blender a chance, when I see a single model in the 3D forum made with it "


I've been using Blender with the DBP Demo. It just takes a little bit of editing the .x file that it exports to make it work.

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