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3 Dimensional Chat / Geometry limitations in BSP format

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Hilmi2k
17
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Joined: 29th Nov 2002
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Posted: 16th Jan 2003 08:45
Are there any geometry limitations impossed by the BSP compiler that comes with dark basic pro?

For example, am I not allowed to use spheres? Can't I import a statue I made in truespace and add it onto the X model of my level before I compile it, would this cause errors?

I currently dont have the means to try this out on my own because I dont yet have a model editor that can handle huge .x files. 3D canvas just freaks out when I send a level into it for editing.
Hilmi2k
17
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Joined: 29th Nov 2002
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Posted: 18th Jan 2003 21:38
Doesnt anybody know the answere to this question?
QuothTheRaven
17
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Joined: 2nd Oct 2002
Location: United States
Posted: 19th Jan 2003 04:26
...no...geometry limits...
Hilmi2k
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Joined: 29th Nov 2002
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Posted: 19th Jan 2003 09:17
Thanx...

does this meen I can make realy intricate levels with TrueSpace 6, then output them *.x format and compile them with the compiler that comes with DBPro?

And since we are on the topic, can I use another compiler instead of that one? Just incase I am not happy with the one that comes with DB
Shadow Robert
17
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Jan 2003 03:33
depends what you mean by limits?
and also which version of BSP are we talking about, because i'm unsure what DB's is

Anata aru kowagaru no watashi!
Hilmi2k
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Joined: 29th Nov 2002
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Posted: 20th Jan 2003 18:26
By limits, I meen stuff like models of a statue for example.

Or an electric generator. Offcourse, all this will be simplified using tools in the 3D application to speed it up.

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