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Dark GDK / Gravity?

Author
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billy the kid
19
Years of Service
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Joined: 7th Dec 2004
Location:
Posted: 13th Jan 2005 10:04
Is there any builtin gravity? The auto collision with BSP is pretty cool. Would be even cooler if there was builtin gravity. I didnt see anything in the documentation, just making sure I didnt miss it. Not a big deal. If worse comes to worse I can just do it from scratch. And if its not in there, that might be a cool addition for an update.
Shadowed Lightning
20
Years of Service
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Joined: 10th Nov 2004
Location:
Posted: 13th Jan 2005 13:15
no,i dont believe there is,

NukeSoft
http://www.geocities.com/nukesoft0
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 13th Jan 2005 16:57
Gravity is about the most simple thing to code yourself. If you need built in gravity, you're just lazy. It takes about three lines of code for Gods sake! This code deals with gravity, floor collision and jumping (it's in basic code, but it's hardly difficult to convert).



Isn't it? Wasn't it? Marvellous!
billy the kid
19
Years of Service
User Offline
Joined: 7th Dec 2004
Location:
Posted: 14th Jan 2005 04:27
Thanks. I wasnt really looking for source code but I appreciate it even if its in that evil pseudo-language they call Basic.

On a side note, Ive been able to implement it. Except it has a couple bugs. Once I work out the bugs Id be happy to post the code if anyone is interested. All I really did was extend the BSP world example.

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