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Program Announcements / 3D-PlanetBuilder - new features and new Version 1.1

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Spaceman
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Location: Germany / Adelebsen / Goettingen
Posted: 14th Jan 2005 02:00 Edited at: 16th Apr 2005 19:23
hi@ all :o)

I've added some new features and upgraded the Version to the 3DPB:

- version 1.1
- complete light and appearance control
- adaption of normals

Please send feedback and try the prog!
THANK YOU ALL!

download here: http://www.3dplanetbuilder.com/PlanetBuilder.zip

Spaceman



www.3DLunarLander.com

Computers are humans too!
Maleck
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Location: US
Posted: 14th Jan 2005 07:10
I look forward to playing with the new version.
Dostej
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Location: Switzerland
Posted: 26th Jan 2005 17:41
Looks interesting

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
Dostej
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Location: Switzerland
Posted: 26th Jan 2005 22:01
I would suggest an option to save the result as a 2D image.

To code or not to be...
GALACTIC X - A brief overview - http://www.angelfire.com/space2/galactix also my IDE: jaPROe - the Image Enhance plugin and some snippets and tools -
Vues3d on Kalimee
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Location: NYON (SWITZERLAND)
Posted: 3rd Mar 2005 22:54
Downloaded right now! I will test it tonight!!!!!!!

Guido
http://www.vues3d.com
Spaceman
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Location: Germany / Adelebsen / Goettingen
Posted: 16th Apr 2005 19:22 Edited at: 16th Apr 2005 19:33
Hi @all

Ok, there is version 1.2 coming soon with features like "save the rotating planet as a screenserver" and some more...

There is also no problem with larger meshes in the upcoming new version because of the current DBPro update 5.8! Many thanks to TGC!

Sorry for waiting but I had to rewrite 3DPB from the scratch because of a nice bug in the DBPro GUI

Please stay tuned

Cheers,


Spaceman

www.3DLunarLander.com

Computers are humans too!
geecee3
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Location: edinburgh.scotland.
Posted: 28th Apr 2005 10:06
Hi spaceman. I had a go with your program, and it's quite nifty. with a bit of work and some great media you could make something quite special. I like space stuff and have recently coded a demo / screensaver called helios rise. it's more of a moving picure actually. it's really quite amazing, but I have no hosting. so no one gets to see my stuff anymore.

The GUI sticks in the middle of the screen in 1600x1200. something that you should be able to correct with ease. mabey the new version of DBP does have a bug, I dunno.

I would also recommend using MASSIVE resolution textures 4096 size as your program looks to me like it's going to be more of a cosmic art package, rather than a screensaver maker.

the killer additions would be things like atmospheres, space debris, volumetric style cloud effects for nebula, comets and other spacey stuff. mabey some futuristic spacecraft and the likes.

this is the kind of project that a lot more DBP coders should get involved in. this program can serve a purpose, and because it has purpose, it will get used. this program has the beginnings of something very special. the world needs a good art package dedicated to the production of space scenes and nothing else.

inspired? yeah! i'm off to program something spacey (again!)

regards, geecee3.
Spaceman
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Location: Germany / Adelebsen / Goettingen
Posted: 29th Apr 2005 09:03
Hi geecee3!

Thank you very much for your motivatinal words!!!
I have a lot of improvements and upgrades in mind for it but still need to have 48 hours a day

By the way here is the solution to your "panel in screen problem":
- hold "C" key down to move control panel to another position with the mouse!
- press right AND left mouse key together to hide/show control panel
...it's in the "readme" too

I wrote the program for 1024 x 768, at higher resolutions you have to move the panel as I wrote before.

Cheers,


Spaceman

www.3DLunarLander.com

Computers are humans too!
geecee3
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Posted: 30th Apr 2005 00:18
thanks spaceman, i'll try to remember to read the README's. (mabey it's because i'm a lazy sod)

i like your project and where you are trying to go with it, if it's ok with your good self, i'd like to make some media for your app to help get a bit more variety in there. but it's your proggie, so it's entirely up to you.

regards, geecee3.
vampyre
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Posted: 30th Apr 2005 01:03 Edited at: 5th Apr 2006 05:53
Hi spaceman this is a great demo I have been looking for something that could build planets rather than matrixes for unlimited terrain and I think your package could be it (short of me getting enough cash to get MojoWorld Editor) I was wondering though if it would be possible to add objects like mountains and hills to your planets in a Bryce type of style or even allow users to make hills and moutains by allowing then using the mouse to either deform the planetary surface by pulling ground upwards or pushing it downwards I have seen this done it other editors but I am afriad although I am getting a little better in programming I am not that good.

Is it possible to see that with your world editor , I hope you put it in , still fantastic program spaceman
Spaceman
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Location: Germany / Adelebsen / Goettingen
Posted: 30th Apr 2005 22:41
@geecee3: Thanks a lot for your offer! What ideas do you have for improvement and how exactly you could help me with it?

@vampyre: Hi Thank's for your positive words and for your questions! At the moment, the only way to modify the terrains surface is modifying the heightmap externaly. But may be that's an additional feature I should add

I'm thinking about much much more features and to make a real outstanding and unique tool out of it.

Let's see what the future brings

Cheers - Spaceman

www.3DLunarLander.com

Computers are humans too!
geecee3
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Posted: 1st May 2005 00:14
i'd leave all the programming to you spaceman. i'll help with extra media and models and example code showing how certain effects are achieved. if you like the effect or model and you think it fits your app then you can use it, you will always have the final say as to what should go in and what gets left out.


regards, geecee3.

ps. i have quite a lot of media pre-done.
i will keep you posted as to what i'm making and what's available in this thread.
vampyre
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Posted: 3rd May 2005 10:47 Edited at: 3rd May 2005 10:51
Great Spaceman , I will look out for this program it is great and I do hope you make a really fantastic program out of it, hopefully you might make an import facility as I have Bryce 5 and would love to import mountains into your program as aaaaw2ell
geecee3
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Posted: 4th May 2005 22:36
@vampyre, helios rise uses bryce landscapes, the textures are also made in bryce, but don't use the .X exporter for your textures, render them to a file properly with fake 'light mapping' for a much nicer result, when making textures from bryce renders, try to avoid using volumetric rendering and don't move the sun with the camera.

cheers, geecee3.

ps. the FOV in bryce is totaly wrong. 112.5 degrees is the correct setting for rendering 90 degree cubic maps. this FLAW in bryce has always existed and looks like it'll never be fixed.
vampyre
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Posted: 7th May 2005 07:22 Edited at: 7th May 2005 07:25
Yeah geech3 that might be so but I want to be able to import in 3D things like mountains and hills, I am not sure about this helios rise but I a,m more interested making 3D planets that would have a 3D game on, I downloaded the StarWriath 4 demo so I know it is possible in Dark Basic the only problem I see is if as a player you are driving a vehicle on a planet, will it follw the curvature of the planet or will it just drive as if on a matrix?

Still that is why I want 3D Worldbuilder, it can do spheres that can be used as virtual planets, the only other planet making software I know is Mojoword Editor by pandromeda http://www.pandromeda.com/
geecee3
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Posted: 8th May 2005 01:31 Edited at: 8th May 2005 01:34
i think if you just take a look at helios rise on this board, you will see that i know how to make '3d planets' and could actually be of some assitance to people who want to make SPACE STUFF. and the question you have asked about will the object just follow the sphere, not really, you have to code that yourself i'm afraid. and we don't make worlds on spheres very often, at some point we transition to a flat easy to cope with world that does not require the same gravity computation as a spherical environment would. oh and any piece of 3d software that can export to .X can be used to make a planet. I have had the pleasure of using mojoworld on several occasions and can tell you it's not really for making games. and you'll spend more time playing with the amazing number of controls it has than actually doing anything productive. for pure space ART it's amazing.

geecee3.

PS. i have been using BRYCE since it's initial release and know the package inside out. and have demonstrated through helios rise how bryce landscapes and planets can be used in a game type environment.

Spaceman
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Posted: 8th May 2005 03:37
@geecee3:

GREAT screenshot! I like it!

www.3DLunarLander.com

Computers are humans too!
geecee3
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Posted: 8th May 2005 05:13 Edited at: 8th May 2005 05:19
thanks, spaceman. this is the kind of thing i would like to see your application become. a program for making this sort of stuff from a lot of preset bits that can be textured and turned into images for export or composing wraparound space scenes for use in games. or as realtime screansavers. but like i said it's your program. i'll help with what ever i can. you can download it to see the realtime effects that can be done without the use of shaders, this means the program can be used on just about any card that works under DX9. also spaceman, the polycounts of the objects your making, don't need to be that high, this entire landscape and everything else is less than 15000 polys, and that incudes the stuff that's off the edge of the screen.

to save you hunting for it on the forum, here's the link..
http://members.thegamecreators.com/geecee3/programs/HeliosRise.zip

this is the kind of media and objects i will be offering to your project, as well as advice, if you think you need it. i'll also make suggestions and write code snippits for you to play around with to get some effects in there as well. so if you'r interested, just post and i'll answer as soon as i can.

thanks m8, geecee3.
Mr Underhill
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Posted: 8th May 2005 05:38
@Spaceman: Hi, I downloaded 3D Planet Builder and it looks excellent.
However, when I tried to build a planet using the default textures, heightmaps, and settings, I end up without a planet (i.e. I just get a blank screen with the GUI on the side). Aside from that, it seems to work perfectly.

Could you please help me with this bug? I'm running an Athlon 2000 (1.6 Ghz) with an ATI Radeon 9200 video card. If you need more stats, I can give them.

Thanks in advance,
Underhill

P.S. Good job!

My name is Underhill. Commit it to memory.

vampyre
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Posted: 8th May 2005 09:59
@geeece3 OK fine I downloaded Helios Rise and I also have all versions of Bryce and I am fairly compentant in it.

The demo was excellent but I still wish to use textured spheres rather than just Dynamic flatlands because of unlimited terrain yet controllable terrain in the fact I can place bases cities e.t.c.well I can possibly do it on dynamic flat terain but I just want to see if it can be done with spheres and I like the thought of making a game and have a virtual solar system in it with proper planets.

Although I am getting better and also getting a bit of code I still am not fantastic in programming gravity especially as my game will also have spaceplanes and atmospheric planes in it so the object question is a problem, still it's a problem I am willing to tackle to get what I want
geecee3
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Posted: 8th May 2005 10:54
hi m8, doing it the way you want to do it, your going to run into serious performance hits. also if you think about it the sheer polycount of the sphere based worlds, it would be very stressful on the system. add to that an entire game engine whirring away at the same time, and your gonna need some system to play it.

what you want to do is change the game environments over at a time when the player will least notice. ie. passing through a cloud layer, or when you change camera angle to show a ship leaving the atmosphere of a planet. whatever way you choose, its quite a challenge, but very do-able. sphere based worlds require 'massive' textures to look convincing. stick around this thread, and you may pick up a few tips as spaceman's project progresses.

cheers, geecee3.
Spaceman
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Posted: 9th May 2005 00:30
@Mr Underhill:

Thanks a lot for your comments and your question!

At the moment some planets are dissapearing if the heightmap is too large because of too many vertices for DBP 5.7 mesh handling. In the next release this problem will not exist anymore

Until the next release please use heightmaps not bigger than 512x512 or so. How big was your heightmap you tried?

Cheers - Spaceman

www.3DLunarLander.com

Computers are humans too!
vampyre
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Posted: 9th May 2005 02:05
Thanks geecee3 I will do that @spaceman I get the same bug as Mr Underhill and now that I know hat it is I will take your advice on limiting texture size though I am wondering if you can import and export the 3D Planets in and out of yur program or will that be in the next update as I have heard that Dark Basic's shapes are particulalrly high in polycount.
Mr Underhill
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Posted: 9th May 2005 02:36
@Spaceman:
I resized both the heightmap and texture to 256x256. Still no luck.

My name is Underhill. Commit it to memory.

Spaceman
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Posted: 9th May 2005 04:10 Edited at: 11th May 2005 07:02
@vampyre & Mr Underhill:
...I'm not sure what causes that bug but please try a new compiled EXE. I just compiled it with DBP 5.8 and it should work fine.

Here is the download-link: http://www.3dplanetbuilder.com/PlanetBuilderTest.zip

Heightmap size is limited to 1024x1024

Please send feedback!

Thanks!


Spaceman

www.3DLunarLander.com

Computers are humans too!
Mr Underhill
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Posted: 9th May 2005 15:29 Edited at: 9th May 2005 15:29
Fixed link:
http://www.3dplanetbuilder.com/PlanetBuilderTest.zip

I'll go try it out. Wish me luck!

My name is Underhill. Commit it to memory.

Spaceman
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Posted: 11th May 2005 07:05 Edited at: 11th May 2005 07:05
OOOPS.. sorry for the wrong link
Thanks for posting the correct link Mr. Underhill!
Now it's correct again.

Any luck?

Spaceman

www.3DLunarLander.com

Computers are humans too!
David T
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Posted: 15th May 2005 21:37
This is a very very nice app indeed. I'm playing around with a simple 3d solar system at the moment and the generated planets looks really cool - although the polycounts are a bit high

Also - what effect do the normals have on the planet when lit? DOes it accentuate the mountains etc?

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Metel Artz
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Posted: 17th May 2005 13:05
ive actually been looking for one of these type of programs just havent been looking on the forums i guess *cough*(google sucks)*cough*

Spaceman
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Posted: 17th May 2005 16:31
@David T: Thank you David! The number of polygons depends on the heightmap size you use. Yes the normals are accentuating the surface details

@Metel Artz: Thanks a lot for your interest

Cheers - Spaceman

www.3DLunarLander.com

Computers are humans too!
vampyre
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Posted: 25th Jun 2005 12:57 Edited at: 24th Aug 2005 22:59
@Spaceman, sorry that I took so long to reply but I was having some problems.

I am afraid I am getting a "Runtime Error 506-Could not load image at line 68" error coming up everytime I try to run the program Spaceman.

Still it is a fantastic piece of work Spaceman

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