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3 Dimensional Chat / Underhill's Models

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Mr Underhill
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Posted: 15th Jan 2005 05:41 Edited at: 15th Jan 2005 05:42
Well, after a few weeks at the forge (AKA Milkshape and DOGA L3 ), I decided to show my work so-far. Comments and well-written, constructive criticism is welcome, but comments like "you're modalz suxxor, u need teh 1337 gfx!" will get you flamed into oblivion. You have been warned.

Here's my latest creation, a male, medieval-ish character for an RPG. It's not quite set for animation yet, but otherwise it's pretty much done.


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Mr Underhill
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Posted: 15th Jan 2005 05:56
The model has 1627 polygons. Here is the wireframe.

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ESC_
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Posted: 15th Jan 2005 06:18
That looks pretty good. There are a couple wacky things about his proportions, though (although it's hard to tell with the amount of perspective in the render. I did a quick paintover in red with my tablet to show my recommendations:
First, his eyes are a little to high up on his face. They should be more or less midway down. Also, he needs a little more mass at his shoulders. His arms are a little "pipe-like" right now, although this isn't too much of a problem since he's wearing a shirt, but you still might want to give them a little more shape. You might want to create a little bit more mass for his pecs as well. The last thing I'd recommend is to very slightly sive down the head and lengthen the legs, but it's kindof hard to tell how much, because the perspective in the render makes the legs appear smaller than they are. Very solid stuff wo far, keep up the good work!

---
Mr Underhill
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Posted: 15th Jan 2005 06:45 Edited at: 15th Jan 2005 06:48
Thanks, ESC!
I've updated the model according to your suggestions, and I've included a new screenshot from the front (so I don't have that funky perspective problem).

I'll post another model soon. Thanks again!

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ESC_
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Posted: 15th Jan 2005 07:34
Looks nice!

---
Spaceman Spiff
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Posted: 15th Jan 2005 09:15
Looks great all he needs now is a sword and shield and he'll be set to kill mroe dragons than there ever were!

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The Game Programmer
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Posted: 15th Jan 2005 10:33
Great model, I hope to be seeing more and more off your stuff in the future.

Well, I'm trying aren't I.....

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Mr Underhill
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Posted: 15th Jan 2005 10:50
Thanks, guys!

Now I just have to finish the exciting part, animation!

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Mr Underhill
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Posted: 16th Jan 2005 04:00 Edited at: 16th Jan 2005 04:07
Here's a sword I did on the cheap. Modelled after Gandalf's sword from LOTR. Very shiny with sphere-mapped textures. Only 88 polygons!


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Chimera
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Posted: 16th Jan 2005 04:21 Edited at: 16th Jan 2005 04:36
First off: Looks very nice, very well modelled. Second: The only things that bothers me are the textures, the clothes don't have depth, the brown *thing*(=don't know the word in English) is not on top of his sweater, if you understand me. I'm not a good artist but I know adding some black on the edges help (=shadow-ish).

If this sounded negative: than it's really not my intention

Here it is (I just sketched it, not meaning to be perfect):
http://img104.exs.cx/my.php?loc=img104&image=3ddudeformisterunderhillontheg.gif

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Mr Underhill
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Posted: 16th Jan 2005 10:12 Edited at: 16th Jan 2005 10:12
Quote: " First off: Looks very nice, very well modelled."

Thank you.
Quote: "Second: The only things that bothers me are the textures, the clothes don't have depth, the brown *thing*(=don't know the word in English) is not on top of his sweater, if you understand me. I'm not a good artist but I know adding some black on the edges help (=shadow-ish)."

Yeah, I don't really like that texture, either. I'll fix it when I get the chance. Does anyone know about a good, free texture baker? That would be really helpful for making these textures. And the brown thing is called a "vest".
Quote: "If this sounded negative: than it's really not my intention"

Nah, no problem. Well, there is a problem, but it's with my texture, not your post.
Thanks for commenting!

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Van B
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Posted: 17th Jan 2005 23:35
Looks much better with the revised arms - if possible I'd like to see a close up of the face and hands, the hands look great even with quite low poly counts, I'm intruiged to see how you've built them.


Van-B


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Manticore Night
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Posted: 17th Jan 2005 23:48
joo modalz suxxor, u need teh 1337 gfx!(j/k). Lookin good, but it kinda looks like you pasted him on funny on the first render.

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Indian Homie G
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Posted: 19th Jan 2005 12:53
Very nice how did you make this?

ps - i posted in the other thread as well

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Mr Underhill
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Posted: 19th Jan 2005 14:46 Edited at: 19th Jan 2005 14:54
@IHG: I just posted in your thread with the tutorial I followed.

@Manticore: lol, that quote was better than the one I came up with!

@Van B: Sure thing, check out the new screenshot. I admit I didn't come up with the base models for the head or hands (all free models from 3dcafe, nothing stolen ), but I worked really hard on polygon count and basic look. The main body and texture are 100% mine, though. I'm little more than a beginner, myself, but I'm getting better and hopefully as I practice I'll be able to model in more detail.

@Chimera: I fixed the vest problem, so check out the new screenshot. Thanks for pointing that out. That texture is a still a problem (lots of seams and discoloration like green ears), but I'll fix it as I get the chance.

Thanks alot for comments, everyone!

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Chimera
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Posted: 19th Jan 2005 23:51
Looks good, glad I could help

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Mr Underhill
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Posted: 21st Jan 2005 12:24
Quote: " Looks good, glad I could help "

Thanks!

Could anyone review my sword model above, please?
Thanks in advance,
Underhill

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Mr Underhill
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Posted: 28th Jan 2005 04:12 Edited at: 28th Jan 2005 04:42
Here's a rather junky airship I made up in an hour or so.
242 polies, but I still need to make the balloon for it.



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Jake Blues
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Posted: 4th Feb 2005 08:10
Pretty cool. Two things.

1.Most airships, like in Final Fantasy, don't have flaps on the sides. The extension from the ship to the wings is to thin and should no look like that.

2.The ship does not have a door coming up from the middle, or a hatch where the people can get in.

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The Samurai
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Posted: 6th Feb 2005 11:27
indeed what Neojacob said. one thing about your first model at the top of this page... the arms need to be a bit bigger... with some muscle i mean... if he is going to be mideval and have a sword and shield or whatever he needs some muscle. the sword looks fine... use a sphear map to make the handle shine if you want that. the airship does need a door and yes the extension from the body is a little small for such big wings. Hope i was helpful.

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Mr Underhill
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Posted: 8th Feb 2005 12:49
@Neojacob:
Thanks for the suggestions. The door/hatch thing bugged me, too.
I'll fix it when I get the chance.

@Celsius:
Thank you, as well, for your input. I think the muscle and sword problems have been fixed already (if not, I'll work on it ). As for the airship, I'll repeat what I said above; I'll fix when I get the chance.

My name is Underhill...commit it to memory.
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Mr Underhill
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Posted: 11th Feb 2005 04:19
Alrighty,
Thanks to my newfound skill with Lithunwrap, and a few tricks with Photoshop, I've made a completely new (and better) texture for the human model.
Some details (facial hair, eyes, lips, etc.) aren't in yet, but the clothing and hair is done for the most part, and I've fixed most of the major seams and discolorations (thank god for the rubber stamp tool! ).

My name is Underhill...commit it to memory.
"Vee vill drive zhem from zee peer-to-peer sites, vee vill beat zhem vith a stick!" ~Leo Laporte, mocking the RIAA
Vai mamar na pila
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Posted: 13th Feb 2005 03:23
i didnt read the post, but i saw the pics, this last one looks much much better, nice work m8 ! just work it our a bit around teh chest
check htis out for anotomy refs if you want www.3d.sk

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