MaddA,
The level doesn't get saved out with a lightmap.
If your talking about loading a game, that has had full lightmapping applied to it, it is simply like any other lightmap, all it is is a texture overlay.
It calculates it all once ( In this case, it took 4 hours to do it all ), and saves it as a texture.
On game load, it loads in all the textures, including the lightmaps, and just sticks them on the objects appropriatly ( no different to how you do it in DarkBASIC
).
Jess.
Team EOD :: Programmer/All-Round Nice Guy
Aust. Convention!