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Dark GDK / Access Error; Project Included

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dbcoder2006
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Posted: 15th Jan 2005 11:17
I've tried to access the model once, it works... when I access it again, I get an access error.

Please, could someone that actually knows what they are doing take a look at the code?

http://www.evo-interactive.com/evo/Evolution.zip
OSX Using Happy Dude
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Posted: 15th Jan 2005 16:49
I'll have a look later on - if no-one else has.

Visit http://homepages.nildram.co.uk/~nickk/
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OSX Using Happy Dude
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Posted: 15th Jan 2005 18:41
I ran it 3 times - it all ran perfectly.

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dbcoder2006
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Posted: 16th Jan 2005 02:11
Heh. What did you compile it w/? Perhaps it's because I'm using vc6
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Posted: 16th Jan 2005 02:12
Good point - I'm using VS .Net...

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dbcoder2006
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Posted: 16th Jan 2005 02:56
Meh, I dont' want to spend money on something that may fix the problem
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Posted: 16th Jan 2005 05:11 Edited at: 16th Jan 2005 05:12
Compile it your end, and then make the executable + media availiable. That way we can determine whether its your computer playing around or your computer is playing around.

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dbcoder2006
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Posted: 16th Jan 2005 11:05
http://www.evo-interactive.com/evo/Evolution.rar
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Posted: 16th Jan 2005 19:14
zao420
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Posted: 17th Jan 2005 02:53 Edited at: 17th Jan 2005 03:11
OK i compiled it with vs .net 2003, It works fine untill after it does the 3d sound, then it goes reall slow, loads the object then moves it about. (waiting for it.) ok after about 2 min it crashed with one of thos nice access violation, at where >> is.

void testEngine::testWeapon()
{
gameModel testModel2("chaingun\chaingun.3DS",1,"chaingun\GUN.jpg");
weapon testWeapon("Test Weapon", 100,1,1.0,testModel2);
dbPrint("Test Weapon Created");
dbPrint(testWeapon.name);
>> dbPrint((char*)testWeapon.damage);
dbPrint((char*)testWeapon.maxAmmo);
testPause();
}

and this was compiled in debug mode.

[EDIT]
ok i got it not chrash with that access error, i don't see why it doesn't work the other way, semas it should, i am just learning c++ so i may be wrong. anyways if you change



To



besides the amount of memory it use's ( 60mb of ram ) it seams to run fine.

http://cavesoft.no-ip.com
WIP Version of my site. Usally it is offline.
http://dev-cavesoft.no-ip.com
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Posted: 17th Jan 2005 03:39

Wont work - your trying to point to display text from integer values.

[/quote]besides the amount of memory it use's ( 60mb of ram )[quote]
Thats what Windows thinks it needs - as we all know the memory allocation system is not good.

dbcoder2006
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Posted: 17th Jan 2005 04:25
60 megs? Can anyone explain why it takes 60 megs of memory?
OSX Using Happy Dude
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Posted: 17th Jan 2005 04:39 Edited at: 17th Jan 2005 04:40
Yes : program + loaded graphics + sounds + Windows wants

The value you see is what Windows has claimed for the program, not what may be needed.

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