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3 Dimensional Chat / Free Low Poly Models .....

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RisTar_sn
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Posted: 16th Jan 2005 01:23
Model #1 - Nuclear Barrel 15.1.2005



Request and comments will be accepted .....

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Blue Icarian Wings
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Posted: 16th Jan 2005 07:02
looks cool

whats it done in?
RisTar_sn
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Posted: 16th Jan 2005 21:18
alias wavefront maya 6.0
using OBJ exporter .
any requests for the next model ?
Deadly Shadow
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Posted: 17th Jan 2005 22:32
Yeah!Kool! Do you do characters? What do you do? I would like a request though!

Sega and Microsoft nothing but the best.
IanG
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Posted: 17th Jan 2005 23:00
the textures on it don't look right, it looks to clean

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Van B
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Posted: 17th Jan 2005 23:28 Edited at: 17th Jan 2005 23:30
I think it's a little high poly, like the way you've spread it out, not necesserily your detail. If you'd forgotten the 2 recesses around it and relied on the texture, you could have spent those polies on the overall detail. e.g.

Est your model as 128 polygons, which means that if you'd went for straight sides - your barrel could have had 32 sides instead of just 8 for the same polycount - or it could have had 16 sides and cut the polycount in half!.

They look pretty good to me though, I just think it's a shame to waste polygons.


Van-B


It's c**p being the only coder in the village.
RisTar_sn
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Posted: 19th Jan 2005 05:00
K , the nexy model is gonna be an RPG Sword , and u cant expect it in The next two days ....

Deadly Shadow - I do characters also .. but i will need some refrence Images , so if you got some quality refrence images of the model you Want u cant send it to shlominahari@yahoo.com

IanG Surreal Studio - The uvmap is not there but the texture file Should be enough if you want to add some dirt ... and if you really Want to add stuff to the texture post me an msg in my email and ill Hook you up with the original UVMAP

Van B - About the polycount . ill try to save some polys in my next Models .
Deadly Shadow
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Posted: 19th Jan 2005 09:37 Edited at: 19th Jan 2005 09:45
I sent you something in a email.

Sega and Microsoft nothing but the best.
The Samurai
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Posted: 25th Jan 2005 10:17
I like! - *Downloads*

Deadly Shadow
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Posted: 26th Jan 2005 04:28
lol me too!

Sega and Microsoft nothing but the best.
Kjelle69
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Posted: 1st Feb 2005 06:14 Edited at: 1st Feb 2005 08:16
Thanks for those Barrels, They definitely added some action !


Wiggett
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Posted: 1st Feb 2005 14:36
W00t at those pictures. man i gotta get a full copy of dbp so i can check out this newton physical exam

code master
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Posted: 2nd Feb 2005 07:52
Hey RisTar_sn Could u make a gernade and a consel?
(can i have the barrel)

dbc 1.13 non enhanced
www.sgs.dbspot.com (coming soon)
RisTar_sn
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Posted: 3rd Feb 2005 02:44
Kjelle69 : im glade u like it , and u can make a use on those barrels
code master : im sry but my english is not so good , what do u mean by gernade and a consel ?
Cartmanbeeps
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Posted: 3rd Feb 2005 09:31
nice barrels. Perhaps some character models or guns?
Sol462
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Posted: 3rd Feb 2005 12:18
Quote: "so i can check out this newton physical exam "

eww. *cringes* lol

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
DeHonCha
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Posted: 8th Feb 2005 05:57
appreciate your contribution - thanks alot!

For when they said I couldn't, I did...
RisTar_sn
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Posted: 10th Feb 2005 22:57
I was thinking ... , i saw that some of u guys try to model human character models and i thought that i can help . i want to know if some1 in here will like to get some of my starters ?
starters - parts that are already modeled like some hands and feets . so if want to model a human character u can avoid modeling the hand , download my hand model and attach it to ur character ...
some if some1 thinks that it will be usefull to him then i can upload them , so just post an msg here if u think that its can help ...
Frozen Flame
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Posted: 11th Feb 2005 06:14
yes i would like a hand model.. i cant make it look realistic
RisTar_sn
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Posted: 11th Feb 2005 19:59
k , im going for high poly count
something like 500tris for the hand model , i figured that all of ur model is so low poly that a good hand wont do ur polycount no harm . anyway i hope that ill finish modeling the
"DarkBasic Modelers Hand Starter" tonight so i could post it ...
RisTar_sn
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Posted: 11th Feb 2005 21:58
a little progress for the starter
still need some twicking on the fingers but i like them so far ..
anyway like i said its gonna be pretty high poly , 500tris
so tell me what u think so far ?
o and btw its a female hand starter
Cian Rice
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Posted: 12th Feb 2005 02:32
High poly count? Why?
The lower the better.

Have a heart and join my message board.And now my messageboards work again!Woot!
RisTar_sn
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Posted: 12th Feb 2005 02:57
For a starter the higher is better ....
u can delete faces if u want it low poly and u can add some faces if u want in high poly , and like i said most of the models that ppls are posting is 900poly so another 500 wont make the model unuseable . and like i said if u want it low poly u could twick it yourself , and it helps to understand the human anatomy , i can do it really low poly if u really want too but i belive that this 1 will be useful too , . if u want it very low poly i can do that too
up to u guys ...
Cian Rice
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Posted: 12th Feb 2005 03:22
Well 500 polys for just the hand is alot.

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Tifu
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Posted: 12th Feb 2005 06:10
Not if the games hero is a walking hand

Vai mamar na pila
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Posted: 13th Feb 2005 03:19
Quote: " Not if the games hero is a walking hand"


lol

RisTar_sn - haoy homeboy, what a waste of polys, anyway, looks like you can model pretty good neitherless, im just picking against you

although low poly hands never use real fingers liek those, unless the model is for a fps, to much poly waste (sincerely).

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RisTar_sn
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Posted: 13th Feb 2005 06:09

got nothing more to say mustrix
o and btw there are some games that does use fingers like those
after all im creating them just like antony ward created them ...
and antony ward is a pro game modeler and animator that used to work on electronic arts
and he use the same method of modeling a hand for his characters so i guess that i know what im doing , o and btw did u learn the female anatomy yet ?
Cian Rice
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Posted: 13th Feb 2005 06:17
Yeah but pro games can handle more polys, like game from E.A.

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jrowe
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Posted: 13th Feb 2005 06:49 Edited at: 13th Feb 2005 06:53
Quote: "got nothing more to say mustrix
o and btw there are some games that does use fingers like those
after all im creating them just like antony ward created them ...
and antony ward is a pro game modeler and animator that used to work on electronic arts
and he use the same method of modeling a hand for his characters so i guess that i know what im doing , o and btw did u learn the female anatomy yet ?"


Do you think most people on this forum are programming with a specifically designed, optimised, state of the art, game engine, with tens of thousands of pounds of investment behind them?

We're talking Darkbasic Pro here! You want to roughly limit main characters to 2000 polys and other characters to about 1200. I'm sorry but 500 polys per hand is WAY too much. What's the point in wasting 500 polys on a hand unless it's for an FPS, and even then it's too high. Think about it- How large an are of the screen are the hands going to occupy, in comparison to the polys required.


Sorry if I've offended, but I don't think you should start insulting people until you know something about what you're talking about.


For Fathers and Sons who enjoy wholy spirits.
Frozen Flame
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Posted: 13th Feb 2005 07:33
How bout all of you just dont make anymore comments about how many polygons there are going to be. Why discourage someone doing you a favor? I know i will personally use the hands for my first person shooter. And the poly count doesnt matter like he said you can add or take polys.. I would rather have a high poly detailed hand then have a stick figure looking hand that was made with 6 cubes.

Hand looks great so far RisTar_sn
Keep up the good work
RisTar_sn
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Posted: 13th Feb 2005 07:51
Thanks F50Z3N FLAM3 ,
Here is another progress
its pretty much finished i just have some twicking to do and im gonna upload it . what do u think so far ?



o and about the polycount , please dont make more comments about it if u dont like the polycount its ur problem , u dont have to use it or download it ...
Frozen Flame
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Posted: 13th Feb 2005 08:16
wow it looks great! Cant wait for the download
Vai mamar na pila
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Posted: 13th Feb 2005 09:32 Edited at: 13th Feb 2005 09:37
hey ristar baby, before you post my old old old old has hell deply work in progress images, why not to post the good ones ?


(texture is work in progress, just recylced some old stuff...still to do much)



Quote: "got nothing more to say mustrix"


got nothing more to say RisTar_sn


ye baby, this is just a sample of what a good modeler can do with the use of few polys, should i post the poly count ? better not, you would be shocked .

hey homeboy, one thing that stops here is steeling people images, i had nothing against you till you start grabbing my images of my work without authorisation to your post, i get your type l33t modeler ...chebang !!

and by the way, your hand is so flat for the amount of polys you wasted, would like to see your texturing skillz, has well has animated, at least my model, not only will be free to this comunity, but it will come with several different skinz and several animations.

hehe

they say an image tells more than a 100 words, this image is for you homeboy...



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Vai mamar na pila
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Posted: 13th Feb 2005 09:35
betwen, im taking this on a "joking aproach" hope u dont get it to personal, and between ur hands are cool (but bad modelled ) , and its good to have people helping around

peace brother ...peace

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Sol462
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Posted: 13th Feb 2005 16:06
LMAO!!!
@RisTar_sn:
You just got served again. own3d indeed.

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
RisTar_sn
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Posted: 13th Feb 2005 16:14
mustrix just keep 1 thing in mind polycount or not
im a better modeler then u , no matter what .
btw the new model is not that good again the anatomy problems
the neck looks to big legs are very cubic and out of shape
arms too , just out of shape , breast ? , did u ever thought of using spheres or something like these ? cause pulling verts defenatly not doing the work , face ? are there any details or again flat cube with texture on it and not that good ..
Hands ? , well mine maybe flat and high poly but there are defenatly better then urs , so here is how it goes
i dont know what these forums got u think but its not only about polycount , quality comes first ... i prefer to post a good model that not fits darkbasicpro engine but still looking good , cause a good modeler is a one that can create high quality models and not low poly count models , and mustrix u got a lot to learn on modeling , texturing , animation , before u can call yourself good modeler cause ur work is just beginers work and i u cant compare it to my models , and these is not to affend u or anything these is just what i think . OO and dont took avout my hand
if u think that shes flat i want to do what u can do with it after ill upload it , just download the hand and show everybody whats a good modeler can do , cause the female images are not WOrking for u right now , o and u can try to stitch it to ur female characters too , maybe u can get 1 good comment about it ... o and just keep 1 thing in mind u r not a good modeler u r a beginer , and i got more experience from u
Quote: " this is just a sample of what a good modeler can do with the use of few polys"

get back to reality u r not a good modeler and again im not trying to affend these is just what i think but as i say at the first post its good for beginers and for just starting modelers ..
Sol462
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Posted: 13th Feb 2005 16:38 Edited at: 13th Feb 2005 16:41
Quote: "im a better modeler then u , no matter what ."

so if you slip into a coma for 30 years, and mustrix learns a lot more, are you still better than him?
Quote: "o and just keep 1 thing in mind u r not a good modeler u r a beginer , and i got more experience from u "

[mimic] u. talk. lik. a. noob[/mimic] (see also: above quote). (no offense)
@mustrix:
[ghetto]i gotcha back, homie.[/ghetto]

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
Vai mamar na pila
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Posted: 13th Feb 2005 21:30 Edited at: 13th Feb 2005 21:31
Quote: "[ghetto]i gotcha back, homie.[/ghetto]"


the same here haxor


and now baby RisTar_sn, here is your daily lesson, but first, hows your dental care ? do you wash your teeth everyday ? cause i only see sh** coming out of your mouth, first off, i didn post a net render of my model, so, i used spheres for boobs homeboy, and besides, i bet shes prettier than you cavemen.

no some quotes :



Quote: " mustrix just keep 1 thing in mind polycount or not
im a better modeler then u , no matter what ."


indeed you are, i forgot you toke a correspondence modeling crash course that came has a special offer on the back of those cerials you eat, cherios right ? guess youre that type of kid that begs is mommy "mommy mommy.plzzzzzzzzzzzzz. buy me cherios, i need to collect points so i can be a big bad naugthy 3d modeler" , ye right baby, get a life !

your so hot modeler that you melt your keyboard with burning sh** that pops off your forehead, to much inspiration, right ?

Quote: "the neck looks to big legs are very cubic and out of shape
arms too , just out of shape , breast ?"


still shes prettier then your mother

Quote: "legs are very cubic"

your head is very cubic to and your mother keep you at birth, damm what a brave woman !! i would have given you to adoption


Quote: "well mine maybe flat and high poly but there are defenatly better then urs"


hey dont blame yourself for your model being flat and high poly, you do what you can, u have no fault u cant do better.cause.u suck !!!!!!!!!! yuuuupi.

Quote: "i prefer to post a good model that not fits darkbasicpro engine but still looking good "


hmmmmm, did you know these forums are from darkbasic related, so, 3d here is to fit darkbasic....hmmmmmmmmm..........doink !




Quote: "ur work is just beginers work and i u cant compare it to my models"


....keep dreaming...dream is good you know ? you rest your brain while you drea.....whait ! did i said you rest your brain ? did i said THE B word , "brain" .... wtf !!! you have no brain ! ..........to much cafeine...gives me amnesia sometimes.


between, i gotchya homeboy, i got, i know why your modelling a hand !!! cause it represents all the sexual activity on your personal life !

but hey...i dont complain....lots of people have fetishes on 3d hands, hmmmm..nham nham


between, i think you didnt got the message, so here it goes :




homeboy I owne U

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RisTar_sn
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Posted: 14th Feb 2005 00:14 Edited at: 14th Feb 2005 00:16
mustrix i cant top this 1
u won . but im still a better modeler then u .
and i wont fight u anymore .
i just let the community decide whos better .
(Get ready for some really KickAss work)
btw didnt try to affend at any time , its just that ur model looking like SH**
Kentaree
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Posted: 14th Feb 2005 00:43
Mustrix, the only thing you own is a hollow cave where your brain should be. Grow up, and if not, learn to model a bit better before dissing someone else about his skills.

Ristar: Very nice hand model, keep up the good work.

Desktop: AMD Athlon XP2800+,Radeon 9800 128MB, 1.25GB DDR RAM
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RisTar_sn
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Posted: 14th Feb 2005 02:21
Thanks Kentaree i will ,
And im working on a nice little project for the community right now
just started today ...
it will probably will slow up the last touches that i got on the hand so its gonna be a little late , anyway the new project is :
"Comics Hereos Model Pack"
Each model 2500-3000 poly , Textured , and fully rigged
The 1 that im working on right now for the comics hereos pack is
my fave , "The Batman" , its gonna be in a diffrent thread so u got something good to wait for ....
Cian Rice
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Posted: 14th Feb 2005 02:51
Well I wouldn't say your the better modeller, have you seen some of Mustrixes other works, their excellent and they are increidbly low poly. And also check out work by someone named Supremacy Project, that was Mustrix's old account, you'll see he's quite the modeller, not saying your bad but I wouldn't say your better.

Have a heart and join my message board.And now my messageboards work again!Woot!
Snaz
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Posted: 14th Feb 2005 04:22 Edited at: 14th Feb 2005 21:06
I think Ristar is better ... really. His models are clean and look pretty good . (@Ristar - show us more of your models/work)
I have some freestuff 2 on my site (http://www.snaz3d.com/freestuff.html)
Is this a coencidence ..? I made a nuclear barrel too...weird

Thanks,
Snaz


Under construction...
Vai mamar na pila
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Posted: 14th Feb 2005 06:06
hey ristar no swet, indeed ive already tellen you im joking with you "homeboy"

between, a fight amongst us 2 will be really good to the comunity, you may not know but u should check some of my other work, even if you consider yourself better (wich u arent) u still have to admite im a good modeler, has i admit u are pretty good to (that stuff on the end was bullshi* , its very well done, couldnt do better myself)

so..hands on work, u got advantage, cant do anything today or tomorrow, so youll have a heads up till thursday




Quote: "Mustrix, the only thing you own is a hollow cave where your brain should be. Grow up, and if not, learn to model a bit better before dissing someone else about his skills."


Kentaree, this is flame war bonanza, its joke stuff, indeed i understand that in teh internet you cant see the face someone makes when talking, thus leadign to soem misunderstandings , face expressions are important, but ey, theres no problem if u think im a dic* head , i dont really care, just wanna help people around here wille trying to get better myself.

peace brothers...peace

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RisTar_sn
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Posted: 14th Feb 2005 06:26
Thanks Snaz , u got a nice website in there
the nuclear barrel need some work on the texture but i can make u a video tutorial if u want , anyway if u want u can put my barrel on ur site too , and all of the other stuff that im about to upload
if u do dont forget to give me some credit , i want to write some tutorials in there so if u want me to help u with ur site a little ill be happy , mustrix i know its a joke and if u didnt had that little battle between us the thread was pretty lame but im still a better modeler , didnt cheack ur work yet ,but i will ...
and Anime Blood , u will see my upcoming work and then decide whos better ....
Cian Rice
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Posted: 14th Feb 2005 06:27
Don't get me wrong risTAR_sn, your a great modeler, just the you're wasting too many polys on a hand even though it is pretty nice.
Can't wait to see those comice heroes, hope it's as good as the Buu model.

Have a heart and join my message board.And now my messageboards work again!Woot!
Frozen Flame
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Posted: 14th Feb 2005 07:36
Any chance on the download link for the hand yet?? Would like to add to my gun models..
Sol462
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Posted: 14th Feb 2005 08:50
yea. the hand looks good, but the polycount would kill my intel "extreme" graphics card. well, just about anyhthing will.

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
Vai mamar na pila
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Posted: 14th Feb 2005 10:01
being honestly ristar, take this advice only if u want, but looking at your hand, 500 polys, mostly quads, means it will reach 1000 triangulated, dbp uses tristrips, men, 1000 in darkbasic is a lot !! honestly, if your going for a character of 2500 polys like u said, it will be in real rendering 5000 polys, thats more then current halflife 2 highmesh models !! dbp cant handle that !! thats to much, really, u could take out a lot of polys on that hand without lossing any detail, i showed it to a friend of mine that works on the-edge portugueses authorized discreet training center, he says ur model is to much, he also said that my "protitute model" needs some work on anotomy, but not much, mainly on the neck and boobs, he says leegs are well done, and he says that my polycount is very well managed.

although this stuff on my model is not relevant, i said to him to regeter here and post something, he said he would if he gets time to do it, so that u believe me, anyways, being honestly, take it or leave it ristar, i think its to much for dbp. but then again, i dont know everything, neither my friend.

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RisTar_sn
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Posted: 14th Feb 2005 14:45
actually the hand model wich im gonna upload TODAY i promise
is 393Face
716tris , its way high poly for a character but as u can see
my buu model and others like crash_bandicoot that i modeled
had a really low poly hand , unlike this 1 , but u can twick the hand and delete faces yourself and fit it to ur character
so i think that it will be useful dont it ?
BTW i didnt know if u saw it but since u want me to post more work
here is crash bandicoot , not textured but uvmapped

do u like it guys ???

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