Okay I managed to download a direct X exporter and now the 3d elements can be textured okay as .X files and the strange triangulation goes - in fact I get pretty accurate texturing now! So I think that problems solved - god this package is so tetchy! Also, I got a moving light to test the lighting and now it all works fine.
Be aware:
For some reason light 0 can't be moved (???) so I just color it 0,0,0. and use lights 1 upwards.
Now has anyone managed to get:
1. a way of contructing height maps inside DBPro using fractal mathematics so I can make planetscapes (using matrix) that can be constructed with a single number and are always the same? (Eg: so you can make 1000 planets with just a thousand numbers - and the planets are identical whenever you return). I'll get around to it, but if anyones already done it...