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Work in Progress / Die Die Die update

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No budget games
20
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Joined: 26th Feb 2004
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Posted: 16th Jan 2005 21:26 Edited at: 18th Jan 2005 00:50
Im not sure if anyone rembers my fps die die die because i havent posted for ages but ive made some changes and it's not looking that bad. Anyway here are some screens also is anyone willing to host the demo?

Made in Db pro

post comments please feedback appriciated
Features
-Sliding collison.x
-single bullet fring
-basic melee ai
-working on more

Very simple ai (no human enimies yet)







ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 16th Jan 2005 21:35
Looks pretty cool. Are you using DBC or DBP?


http://www.dbspot.com/NYC
New years competition... Fo Shizzle.
Mitchell
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 16th Jan 2005 21:37
I'd use a nice texture on those 'plants' and alphamap them

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
No budget games
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Posted: 16th Jan 2005 21:38
Dbp


ReD_eYe
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Location: United Kingdom
Posted: 16th Jan 2005 21:40
Are you using a matrix or advanced landscape? It looks abit like a matrix and the first shot especially looks abit bland/plain. With advanced terrain you'd be able to get smooth lighting and really nice smooth hills and different blended textures. The actualy level models look really nice and the gun model looks good too. Can you change weapons yet?


http://www.dbspot.com/NYC
New years competition... Fo Shizzle.
Dom
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Posted: 16th Jan 2005 23:09
cool! What modeller are you using?


Thanks to Animeblood for the Logo!
No budget games
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Posted: 17th Jan 2005 04:40 Edited at: 18th Jan 2005 00:49
-I now have sliding collsion with.x models instead. of bsp


dj chainz
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Joined: 25th Sep 2004
Location: England
Posted: 17th Jan 2005 04:46
Crosshair on top of the weapon?
Thats a bit original...

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
No budget games
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Posted: 17th Jan 2005 04:55
It just a sprite it only moves as the camera does but im not to bothered about the crosshair for the moment.


Baggers
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Location: Yonder over dem dere hills
Posted: 17th Jan 2005 08:37
I can host it if you want, how big is the file ?
No budget games
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Posted: 17th Jan 2005 23:54 Edited at: 18th Jan 2005 00:24
17.6mb including media is that ok?


Gil Galvanti
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Location: Texas, United States
Posted: 18th Jan 2005 02:50 Edited at: 18th Jan 2005 02:51
looks pretty cool, whatd u use to make the world?

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
TEH_CODERER
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 18th Jan 2005 02:52
Just an idea. Make the crosshair a plain and position it in front of the gun. That way it won't be over the gun.

No budget games
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Posted: 18th Jan 2005 02:54
the map in the screen shot was done using q3 radient (a quake lvl editor but my new maps are done in deled) also ive delted the crosshair completely for now.


Baggers
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Posted: 18th Jan 2005 08:24
Yeah sure why not, ive got gmail but i think thats only 10 meg emails, so send it split up and i'll upload it in a day or so !
No budget games
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Posted: 18th Jan 2005 23:49 Edited at: 18th Jan 2005 23:53
Ok thanks-but i only have hotmail i dont know if i can send it.


Baggers
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Posted: 19th Jan 2005 00:20
well hotmail allows 5meg attachments (i think) so just split up the files and send em thorugh, you can send it uncompiled if you want and ill compile it for you (obviously i wont steal anything !).
No budget games
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Posted: 19th Jan 2005 00:40
Urm yeah unless i send it to you through msn


Baggers
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Location: Yonder over dem dere hills
Posted: 19th Jan 2005 01:48
yeah ok, i just added you (as long as you use sanjay390@hotmail.com) ill be appearing as away but just chat and ill see it.
Baggers
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Location: Yonder over dem dere hills
Posted: 19th Jan 2005 04:30 Edited at: 19th Jan 2005 04:31
Ok folks heres the demo, i have one request, just to say if the downlaod speed was reasonable as it will be a good stress test as my site hasnt had much action yet !
http://www.unseenconcept.net/diediediedemo.rar

I'll have to play the demo some more after my exams, but when i loaded it the dogs were in the air ...but they did die !
Have fun folks, hope that helps 'No budget Games'
No budget games
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Posted: 20th Jan 2005 00:30
there's no gravity on the dogs lol but yeah the download speed is quite good seing as i first downloaded it on a crappy school computer


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