I've just been thinking about this character selection thing and I think I've found a solution for it. This is only my solution from the information that I have collected from the forums, bear this in mind.
There a few options:
Lets say you had 3 characters Jimmy, Steve and the token female Sarah.
Jimmy starts with 50% health but a huge selection of weapons, Steve has 100% health and a crappy pistol, Sarah has great breasts 90% health and a chaingun.
1) The Simple Option: apparently health, weapons etc... can be saved from level to level so create a character select screen at the start and when you click on a character it changes the health/weapon file to whatever the character is supposed to have.
2) The Difficult Option: Create a file that records the status of what character was picked at the start of the game. At the start of that (before it fully loads) the file is checked and the weapons/health/items are checked appropriately. Because you can chain .exe's together, this means that you can create an evolving storyline according to the player. for example: Steve needs to find a key in level 2 before the time runs out. If he finds the key it takes you to level 3a, if he doesn't it takes you to level 3b (two different levels in the game). after either of those levels you can go to level 4. But if playing as Sarah, she already has the key in her inventory in level 2 so she can play through the level and she automatically goes to 3a. Get the idea? I'm pretty sure this is possible in some way or another, its just a lot of effort.
Can any Beta testers/mods/lee/rick/rich confirm this?
I can't wait until the app is out so we can just ask other users rather than bloody relying/pestering the mods/betatesters!
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