Quote: " 2 : Can someone of the beta testers post a screenshot with the same item but with diffrent fx files applied..
(or have i missunderstod the use of fx-files)"
The supplied effects are very subtle, you can only really see them when you are moving around.
The two basic types of effects are bump mapping and 'water' (which basically just moves the texture around a bit like Half-Life v1 'water', it isn't Half-Life 2 'WOW!' water).
I think the models use bump maps, but they don't have the 'Doom 3' effect because the source models from which the bumpmaps were generated were not high poly ones.
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