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3 Dimensional Chat / Another 3d model editor

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tgraupmann
21
Years of Service
User Offline
Joined: 26th Feb 2003
Location: United States
Posted: 18th Jan 2005 10:50
[Paraphrase]
I am currently working on a 3ds model animator (see attached movie). Note that the model is not mine, I bought it with Dark Basic. This is intended to be a modeling program you can use with your friends. Currently the only format supported is 3DS, but I plan to include others. Any suggestions what features I should include?
[/Paraphrase]

Link to QuickTime movie:
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_18_4.mov?download

You can find more information at the main site:
http://tagcma.com
The Samurai
20
Years of Service
User Offline
Joined: 28th Jul 2004
Location: San Angelo, Tx
Posted: 21st Jan 2005 14:39
.x fomates for imports and exports. Texture UV Mapping. If you can spline modeling. Ghosting. Vertices. Terrain Generator. Text Generator. So on and so forth.

tgraupmann
21
Years of Service
User Offline
Joined: 26th Feb 2003
Location: United States
Posted: 22nd Jan 2005 00:08
Build Update::
- Added logic to support normals under hierarchy.
- Fixed Model/Mesh node translation logic under hierarchy.
- Updated download link: http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20.zip?download
tgraupmann
21
Years of Service
User Offline
Joined: 26th Feb 2003
Location: United States
Posted: 22nd Jan 2005 00:25
Quote: "
.x fomates for imports and exports. Texture UV Mapping. If you can spline modeling. Ghosting. Vertices. Terrain Generator. Text Generator. So on and so forth.
-Celsius Zero
"


We do have a terrain generator in progress. The current app supports Texture UV Mapping on the MaterialBrowser panel. Although you can't alter the coords just yet.

Do you have any example *.x files? Any examples of spline modeling, ghosting.

Text generator I should add.
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Jan 2005 05:27
The application runs at 3fps on this system, alright while this isn't exactly state-of-the-art; other applications like Milkshape3D, Maya, 3D Studio Max, etc... run at a very reasonable speed on here.

Wasn't too impressed with the interface either tbh, it was very iffy to navigate around. This is one of the main reasons I actually suggest to people not to use any of the free modellers like Wings3D, Aztec, etc... because they are very horrible interfaces that *require* reading the manual rather than just jumping in.

Your using .NET, however I would ask you; Why?! Considering nothing I saw in the program would be easier, faster or simplier doing it through Managed programming. Also are you using DirectX or OpenGL as your render pipeline? I didn't see many actual modelling tools either, major point of a modeller is the tools.

Also could you put up screenshots rather than Quicktime Movies. Sorry but another pet hate I have about these projects is people seem not to want you to see what the application is like quickly and easily. As if they're trying to hide how bad it is, let people know what they'll be downloading and installing quickly and efficiently prior to making them use it to try it.
tgraupmann
21
Years of Service
User Offline
Joined: 26th Feb 2003
Location: United States
Posted: 23rd Jan 2005 13:09
I'm still working on all the tools to make the UI more intuitive. Not even the commercial products I've used (3d studio, gmax, blender, lightwave, maya, zbrush) seem to have intuitive interfaces. Let me know if anything sticks out that could make the UI experience more plesent. Thx.

Build Update:
- Cleaned user interface by adding expandable tabs to panels
- Added vertex normal indicators for the selected and hovered MeshNode
- Added a menu item to toggle the vertex normal indicator
- Toolbar buttons are now connected to the TagcTabPanels
- Added example UI layouts, try using: 1 2 3 4
http://www.tagcma.com/portal.php?what=link&item=20041104060250234


Recorded a few movies in everybodies' favorite formats:
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_1.avi?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_1.mov?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_2.avi?download
http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_20_2.mov?download
tgraupmann
21
Years of Service
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Joined: 26th Feb 2003
Location: United States
Posted: 23rd Jan 2005 13:12
3 FPS. That's terrible. I get 1 FPS on my 400 MHz laptop. Maybe if I add VBOs you could get a speed improvement. What graphics card do you have? I get 30+ on a NV Geforce 440, which nowdays even seems behind the times.
JeroenNL
21
Years of Service
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Joined: 4th Sep 2003
Location:
Posted: 23rd Jan 2005 16:28 Edited at: 23rd Jan 2005 20:04
Quote: "This is one of the main reasons I actually suggest to people not to use any of the free modellers like Wings3D, Aztec, etc... because they are very horrible interfaces that *require* reading the manual rather than just jumping in."


I disagree. I haven't read the Wings3D manual but was able to work with it after just a little while. In other words: it is intuitive enough. Same goes for DeleD, the modeller i'm developing myself: lots of users praise its intuitive interface.

Agreed, some modellers have horrible interfaces but that goes for both free and commercial modellers. Saying that all free modellers have bad interfaces is a bit short-sighted.

Use the free 3D modeller DeleD to get skilled in 3d editing! Visit http://www.delgine.com for more info.
tgraupmann
21
Years of Service
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Joined: 26th Feb 2003
Location: United States
Posted: 28th Jan 2005 04:27
Build Update 1.23:
- Added network delta support using Actions for TagcModel
- Added network delta support using Actions for TagcMeshNode
- Enhanced network performance 100x
- Tested performance from 10 miles away. Seems to be almost instantaneous.
- Tested performance from Monroe,WA to Alton, Hampshire. Seems to only lag by a second or two.

tgraupmann
21
Years of Service
User Offline
Joined: 26th Feb 2003
Location: United States
Posted: 20th Feb 2005 11:20
* New Release version 1.29 * http://sourceforge.net/project/showfiles.php?group_id=101941&package_id=139445&release_id=306774

The most notable changes are:
* Major performance updates
* All aspects of the model are now collaborative (vertexes, colors and textures) -- Any change you do, you'll friends will see
* You can now import textures from a file into the scene (supports BMP,JPG,PNG)
* The server is now running on Linux with Apache/Mod Mono/XSP which was changed from originally using Windows/IIS

tgraupmann
21
Years of Service
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Joined: 26th Feb 2003
Location: United States
Posted: 24th May 2005 00:50
I just posted a new build #1.39. Visit the site for more info.
STALKER
19
Years of Service
User Offline
Joined: 16th Apr 2005
Location: Help! I\'m stuck in the printer!
Posted: 24th May 2005 13:58
If this is what I think it is then it will be WAY COOL. Keep it up.

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<

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