This is a game I'm making for the Primitive Objects Only Compo over in the DBPro Forum.
Basicaly, its a 4 player, split screen maze game.
The object of the game will be to kill each other and gather as many powerups as possible in less than a certain amount of time (yet to be implemented).
Current Features:
Ability to kill
Customisable resolution to run in (via a Settings.ini)
My first game to have Sounds!!
Quite a cool HUD (I think anyway)
Realtime map for every player on screen
Weapon is a machine gun (based on an M4A1). Clip is 30 bullets, you can carry up to 4 clips.
New maze everytime you load up (The maze is dynamically generated).
Nifty numbering system for the scores (The values scroll like those old casette counters). This is done using UV Mapping on a sprite.
Anywho - take a peek and see what you think. Lemme know if you like it or hate it or what.
It still has a lot of work to be done.. I'm personally not happy with the control method.. The collision can sometimes be wierd too.
Anywho.. To get to it, go to my website (link in my sig at the bottom of this post) then Project > Primitive Maze.
Alternatively:
http://www.thingy-ma-jig.co.uk/show_project.php?pid=14
I also attach the latest screenshot (I call it "Player 4 must die!!")
[EDIT]
Oh yeah - its open source. Take a look at the code. Lemme know if you think it could be done better. If you want to use any for yourself, mention me in the credits and, if you're feeling generous, give me a free copy!
My Website: