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Work in Progress / Primitive Maze

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Nicholas Thompson
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 19th Jan 2005 07:38 Edited at: 9th Feb 2005 08:25
This is a game I'm making for the Primitive Objects Only Compo over in the DBPro Forum.

Basicaly, its a 4 player, split screen maze game.

The object of the game will be to kill each other and gather as many powerups as possible in less than a certain amount of time (yet to be implemented).

Current Features:
Ability to kill
Customisable resolution to run in (via a Settings.ini)
My first game to have Sounds!!
Quite a cool HUD (I think anyway)
Realtime map for every player on screen
Weapon is a machine gun (based on an M4A1). Clip is 30 bullets, you can carry up to 4 clips.
New maze everytime you load up (The maze is dynamically generated).
Nifty numbering system for the scores (The values scroll like those old casette counters). This is done using UV Mapping on a sprite.

Anywho - take a peek and see what you think. Lemme know if you like it or hate it or what.

It still has a lot of work to be done.. I'm personally not happy with the control method.. The collision can sometimes be wierd too.

Anywho.. To get to it, go to my website (link in my sig at the bottom of this post) then Project > Primitive Maze.

Alternatively:
http://www.thingy-ma-jig.co.uk/show_project.php?pid=14

I also attach the latest screenshot (I call it "Player 4 must die!!")



[EDIT]
Oh yeah - its open source. Take a look at the code. Lemme know if you think it could be done better. If you want to use any for yourself, mention me in the credits and, if you're feeling generous, give me a free copy!

My Website:

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dj blackdragon3710
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Joined: 5th Nov 2004
Location: In LaLa land
Posted: 19th Jan 2005 07:47
its good other than the fact that the steering is a little messed up

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Nicholas Thompson
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Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 19th Jan 2005 07:51
It does take a little getting used to doesn't it Thats what I meant by me not being happy with it..

How would you improve it?

The control is partially made harder by some wierdeties in the camera control (next on my list of to-do's).. So far the camera control has been acceptable but I need to make it bug-free.. For example, Spin around on the spot about 5-6 times then run into a wall and the camera will kinda "unwind"

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 1st Feb 2005 08:09 Edited at: 9th Feb 2005 08:25
For those who are interested (which strangely isn't many.. Hmm.. I hope thats not a silent review of my game :-():

http://www.thingy-ma-jig.co.uk/show_project.php?pid=14

Is the latest entry.. And the one thats also entered for the competition.

Screeny too..



My Website:

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Cian Rice
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Joined: 8th Jun 2004
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Posted: 1st Feb 2005 08:21
This game looks great. I'll download it later.

Have a heart and join my message board.And now my messageboards work again!Woot!
TEH_CODERER
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 2nd Feb 2005 05:00
Is that your New Year Contest entry?
Looks good - BUT NOT GOOD ENOUGH!
Mwah! Hah! Hah!

Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 2nd Feb 2005 05:46 Edited at: 9th Feb 2005 08:25
It is my NYC entry yes.

Anyone played it yet?!

My Website:
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 2nd Feb 2005 06:25 Edited at: 9th Feb 2005 08:25
It is the mouse.. Sometimes its wierd.. I need to look into it.

In fact - will do that now..

My Website:
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 2nd Feb 2005 06:46 Edited at: 9th Feb 2005 08:26
Right - completely changed the mouse code. It will work at ANY Fps now..

Its up to date.. Wanna try again?

Cheers for ur patience..

My Website:
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 2nd Feb 2005 16:49 Edited at: 9th Feb 2005 08:26
That is going to be my target for this game.

I'm HOPING to make it either split screen so players 1 &2 are local and 3 & 4 are somewhere else connecting via LAN or DirectPlay.

I'll probably just end up with a Multiplayer option of Client/Host..

as for the shooting people problem.. It works on mine I'm not sure why that would happen! Unless the FPS is so low that the bullets go straight through the enemy.. It should take 20 shots to kill the enemy (You have a clip of 30). You'll see the enemies health drop down.

I might also make the maze smaller as its hard to find the way around it.

Also a friend pointed out the other day that the map seems to be inverted.. I need to look into that :-(

My Website:
Nicholas Thompson
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Posted: 3rd Feb 2005 08:11 Edited at: 10th Feb 2005 10:18
I'll check that out.. It might mean I need some kind of interset feature between the last point and the new point of the bullet (that would also mean i could remove object collision and just use intersection collision..

My Website:
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 8th Feb 2005 09:16 Edited at: 10th Feb 2005 10:18
Ok.. There have been a few updates..

The system should now be more tollerant of lower FPS.

Also, I have implemented PRIMTIVE AI.. Its still buggy but I'd appreciate some feedback..

My Website:
JerBil
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Location: Somewhere along the Z axis...
Posted: 10th Feb 2005 10:05
Nick, thanks for the invite to use your code. I'm using it to make a maze you just wander through. I tried for a couple weeks last year to generate a maze with similar code, but got nowhere. I'll have something to show in a day or so. Btw, Im using Walaber's wrapper for collision. It makes things much easier.

-JerBil

Ad Astra Per Asper
Nicholas Thompson
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Posted: 10th Feb 2005 10:17
Hehe.. cheat Where is the coding skill in basically saying "collision effects on"

Have you tried my game?

My Website:
JerBil
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Posted: 10th Feb 2005 13:48
Quote: "Have you tried my game?"


Yes, I have, just now, and I must say you've really done the collision well. No one would ever suspect you didn't use Newton...

As far as cheat, nope, that's just good programming structure. Just happens to be yours!

-JerBil

Ad Astra Per Asper
Nicholas Thompson
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Location: Bognor Regis, UK
Posted: 11th Feb 2005 01:24
Hehe.. Cheers for the compliment!

I am quite impressed myself with this game. I would just like time to finish it off :-(

My Website:

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