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Geek Culture / Runtime Error 7026 - You must link limbs in chain sequence at line 9

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Peter H
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Posted: 20th Jan 2005 03:16
i just started messing with limbs, but i keep getting this error "Runtime Error 7026 - You must link limbs in chain sequence at line 9" (line number obviously changes)

whenever i try to use the "add limb" command it gives me that error...and i have no idea what it means


why doesn't this work?



"We make the worst games in the universe."

David T
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Posted: 20th Jan 2005 03:39
I thought you'd be experienced enough to know to post in the right forum

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Peter H
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Posted: 20th Jan 2005 03:43 Edited at: 20th Jan 2005 03:47
...this is general chat eh? i've posted stuff like this before in here and nobody said anything

[edit] though i suppose it would be better in the DBPro forum

"We make the worst games in the universe."

TravisP
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Posted: 20th Jan 2005 03:53
Quote: "I thought you'd be experienced enough to know to post in the right forum "

nope, hes not.

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone
Peter H
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Posted: 20th Jan 2005 03:55 Edited at: 20th Jan 2005 04:14
so is anybody going to help me?

or just point out how dumb i look?

i'm sure the answer to this question is obvious to you higher beings

[edit] heh...nobody said anything about being in the wrong forum when i posted this but if it makes you happy i'll post questions like this in the DBPro forum from now on...

"We make the worst games in the universe."

Benjamin
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Posted: 20th Jan 2005 04:28
Hehe. You have to link libs in chain sequence. In other words your trying to add limb 2 when it should be limb 1. Or something..

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Peter H
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Posted: 20th Jan 2005 04:32 Edited at: 20th Jan 2005 04:36
Quote: "Hehe. You have to link libs in chain sequence. In other words your trying to add limb 2 when it should be limb 1. Or something.."

that's what the error sounds like but i tried switching it to "2,1" instead of "1,2" but it didn't help...(also other combinations ..as in "0,1" "1,0"...ect)

maybe you could give some slightly more helpfull help? (as in explain what the "right" way is...instead of saying that i'm doing it wrong...which i obviously already know)

"We make the worst games in the universe."

Benjamin
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Posted: 20th Jan 2005 05:02
I hate to tell you this, but the code works.

CURRENT PROJECT: Chaos Hizzle Demo
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Peter H
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Posted: 20th Jan 2005 05:09 Edited at: 20th Jan 2005 05:21
that code works but my code doesn't...all i did though was substitute cubes for my models...

[edit] when i compile this code
there's no error message...when i use this code (loading two .x models i made)
it gives me that error message and stops the program

[edit2] here's a program using models that come with DBPro
it also gives an error...so it's not my model's fault

"We make the worst games in the universe."

Benjamin
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Posted: 20th Jan 2005 05:20
You obviously have more than one limb in that model..

CURRENT PROJECT: Chaos Hizzle Demo
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Peter H
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Posted: 20th Jan 2005 05:23 Edited at: 20th Jan 2005 05:35
i tried using two of DBPro's asteroid models (which shouldn't have more then one limb) and it produced the same error..

the only way i can include models in the "equation" is by taking a cube anmd linking a model to it (I.E.
)

[edit] nvm, you're right...it turns out the asteroid object has 3 limbs! ...so when i added the next object as number 4 and 5 it worked...(also my lawnmower model has 10 limbs )...thanks for helping!

"We make the worst games in the universe."

Shadow Robert
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Posted: 20th Jan 2005 06:12
Actually what I think is probably more confusing is this...



that will crash, but not on the first or second loops of it.
there are some very annoying and peculiar bugs in DBP
bitJericho
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Posted: 21st Jan 2005 01:20
i think the major factor is the use of gosubs when you should be using functions.

Gosubs need rarely be used, I thought you programmed in c++, you should know better than anyone .. **waves finger up and down at raven**


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Lost in Thought
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Posted: 21st Jan 2005 02:06
Try something like this.

http://forum.thegamecreators.com/?m=forum_view&t=46092&b=1

A post about this exact same thing in the DBP forum. You have to add the limbs in order. If your object already has say 6 limbs (0 through 5) then the next limb you have to add is number 6.

Peter H
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Posted: 21st Jan 2005 03:35
@lost in thought- you don't understand i wasn't adding the limbs in the wrong "order" at all...i was trying to add a limb where there already was one...

there should be a "Limb already exists" error...(unless you are trying to add limb 13 when you're object only has 2 limbs...in which case it should be "you must link limbs in chain sequence")

"We make the worst games in the universe."

Lost in Thought
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Posted: 21st Jan 2005 04:41 Edited at: 21st Jan 2005 04:44
If you try to add a limb where one exists then that is in the wrong order Use the code in that thread and it will check for the next available limb each time you add one. Keeping them in "order".

[edit] And there is a limb exist command so you could just start with limb 1 and work your way up until it doesn't exist.

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