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FPSC Classic Product Chat / Jan 19th Update

Author
Message
RickV
TGC Development Director
20
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 20th Jan 2005 06:53
Hi, I met with Lee today and we talked through all the bugs in the bug database. It was clear to me that we need a little more time to ensure we fix all the issues for this version and have some extra time to check the final build. All of this boils down to the release date now entering the first week of February. This is not a big delay and I don't see a reason why it should slip again (famous last words)!

There are some key things that we need to take care of - otherwise you'll all be screaming at us for releasing it with them in

This is our best idea of release for now. I will post again next week to let you know how we are doing. Just for the record, Lee has this many bugs to fix in EA as of right now:

12 High Priority
7 Medium Priority
15 Low Priority

Doesn't sound a lot but I am sure some more will still come up and some of the existing ones may take many hours to get right.

Commercial Director
TGC Team
[Read "The POWER of NOW by Eckhart Tolle". There is no past or future, only NOW!]
Noah
15
Years of Service
User Offline
Joined: 30th Nov 2004
Location:
Posted: 20th Jan 2005 06:55
What kind of bugs would be classified as "low priority"?

Huked on foniks wurked fer mee!
Noldor
15
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 20th Jan 2005 07:25
Thanks again "RickV" for the awesome update.
Nice to see that someone on the actual team keeps
us updated on the development.
(not that the beta testers are doing a bad job
they are great.)
Coldnews
15
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Liverpool
Posted: 20th Jan 2005 07:26
Thanks RickV,
still, things are sounding great and getting closer. We appreciate the update and glad that Lee's ironing things out. thanks again.

-------------------------------------
www.ColdNews.co.uk - the worlds first solo band.
The Nerd
16
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 20th Jan 2005 15:35
Then please keep us updated with some new screenshots.


THANKS!


The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Noldor
15
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 20th Jan 2005 17:47
"The Nerd"-> you post the same thing in every thread. Try bringing something usefull to the forum instead.
(They will post screenshots when they have something interesting to Show)
OSX Using Happy Dude
17
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 20th Jan 2005 17:50
Quote: "What kind of bugs would be classified as "low priority"?
"

Probably slight graphical glitches, a menu not being in the right position, that sort of thing.

Van B
Moderator
17
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Jan 2005 18:26
The latest version seems very stable to me, still a bit foggy on the entity height problem - gotta read up on how to change the heights, and the return key did'nt seem to do anything (it's supposed to raise an entity to the right height for tables etc). The minor bugs are probably things like entity setup files needing changed slightly, glitches more than anything that can be fixed without needing code changes.

It's certainly a lot of fun to use, designing rooms is nice and easy, and the basics will take no time at all to learn, leaving more time for hacking those script files and making your own level segments and media.


Van-B


It's c**p being the only coder in the village.
The Nerd
16
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 20th Jan 2005 18:38 Edited at: 20th Jan 2005 18:38
Lol ok i will stop ansking about screens all the time


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames

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