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Geek Culture / Quake 4

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PiratSS
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Posted: 21st Jan 2005 07:00

Wiggett
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Posted: 21st Jan 2005 07:05
yes im sure when i get quake 4 that that i show it will look on my machine, why don't these groups focus on gameplay, cause thats one thing that wont differ machine to machine.

JoelJ
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Posted: 21st Jan 2005 07:30
i hope it's focused more on multiplayer, rather than single,

because that's what has always distingished Quake from Doom and we already have Doom3, we need a good arena like game off the doom3 engine

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Zero Blitzt
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Posted: 21st Jan 2005 09:22
Nicely put, Darwin.

I'm more of a fan of the Quake series than Doom, so i'm definitely going to need a new graphics card in time for this, unlike when D3 came out


"And C++ has 2 version Microsoft visual C++ and Bordland C++."
Peter H
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Posted: 21st Jan 2005 10:38 Edited at: 21st Jan 2005 10:39
Quote: "so i'm definitely going to need a new graphics card in time for this"

i don't think so...those graphics look pretty mediocre

"We make the worst games in the universe."

BearCDPOLD
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Posted: 21st Jan 2005 11:08 Edited at: 21st Jan 2005 11:08
Are you crazy?

I know my computer would die just thinking about rendering that. It would make the sound of a yeti.

Crazy Donut Productions, Current Project: Project Starbuks
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PiratSS
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Posted: 21st Jan 2005 11:59 Edited at: 21st Jan 2005 12:02
it's just Doom 3 engine
JerBil
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Posted: 21st Jan 2005 14:05
Quote: "It would make the sound of a yeti.
"


A Wookie would be closer...


-JerBil

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Jeku
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Posted: 21st Jan 2005 19:44
Those screenies look like Doom 3. Boooooring.


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Dave J
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Posted: 21st Jan 2005 19:55
Did anyone else notice how odd the marine firing his gun in the second image looks? The marine itself fits into the environment perfectly, however, there's a rectangle behind him that looks out of place (almost as if he were cut and pasted into the image), what makes this interesting is that the scenery matches up perfectly, the walls in the rectangular area meet up the walls in the rest of the image, and there's even a shadow of the overhead vent fan on the ground. However, for some odd reason the lighting looks messed up and it's all red and smokey. The first few times I didn't even notice it but now it's bothering me to no end, the image just doesn't make sense.

What's even more troubling is the second marine, who has his hands and arms poised in a 'firing' position, but remains unarmed and with no weapon to fire. It appears that Quake IV still has a long way to come.


"Computers are useless, they can only give you answers."
Van B
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Posted: 21st Jan 2005 20:49
Ach, if they're gonna regurgitate Doom3 everytime they might as well sell up to EA. I have no desire to buy Doom3 again, WTF was so wrong with the Quake3 engine, I'd rather see a nice bright shiny game from ID using an updated engine, with mad explosions and action, the whole freakin point of Quake3 was the speed and excitement, and Crash's bum of course.

I wish they'd decide what sort of game Quake is, and stick to it - Doom3 is there for storyline, Quake4 should be there for insane action. Personally I like the look of UT2 over Q4, I can see where my money will go already.


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Shadow Robert
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Posted: 22nd Jan 2005 01:08
Has been discussed in length before over at Doom3World, was an erm 'interesting' chat until the HL2 Fans decided they wanted to start a fight about it.

These are fairly early screenshots of Quake4, from like a year ago I believe or atleast so I've been told by the guys over at RavenSoft Forums. Personally I think it does look nice, although yeah does look alot like Doom3 from the screenshots; but honestly speaking ... is that a bad thing?

Doom3 aside from the low-resolution textures (this is so that you can actually run it on 64MB Graphics Cards ) actually looks pretty damn good, especially at higher resolutions.

Also the fact that the graphics hasn't changed much is a *GOOD* thing, for the simple reason, if the time hasn't been spent on making the engines rendering better then they've obviously been working on things you can't see until your actually playing.
Enhanced Gameplay, AI, Teamplay, etc.. that is definately something that I feel Quake4 will benifit from. Even more so given that these screenshots are internal (no doubt why it looks so D3 atm) but we know from reports that the game is going to have a large amount of external areas as well. So there is likely we'll see less of this internal dark base lighting.

Quake4 is a continuation of Quake2 which was suppose to be story-driven. As such this is probably going to be extended, and enhanced upon. We also know that from reports that Doom3 was going to be more SP based where'as focus in Quake4 is MP. Until they officially release anything worthwhile with an interview about the game, we're going to remain guessing and trying to base opinions on screenshots which is a bad thing.

Republic Commando in it's overviews and screenshots a few months ago looked like a bog standard FPS, similar to Jedi Academy. After seeing the game in action with several game movies and a trailer... You notice that the screenshots are telling a different story to the in-game.
Zero Blitzt
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Posted: 22nd Jan 2005 05:20
Quote: "i don't think so...those graphics look pretty mediocre
it's just Doom 3 engine
Those screenies look like Doom 3. Boooooring.
"


Just so you know, my computer probably can't even run Doom3. I'm the scum of the DB community


"And C++ has 2 version Microsoft visual C++ and Bordland C++."
Shadow Robert
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Posted: 22nd Jan 2005 05:32
Quote: "Just so you know, my computer probably can't even run Doom3. I'm the scum of the DB community"


x86-32 1.5 GHz (Pentium3 1.5 GHz / AthlonXP 1.2 GHz)
256MB Ram
Windows 2000/XP (installs on ME/98 but not supported)
GeForce 4 Mx or Shader-Based Card (GeForce 3/4Ti/FX/6, Radeon 8500/9xxx/Xxxx)
4x CD-ROM
1.5GB Install Space, 500MB Swap Space (2GB Free in Total)
640x480 VGA Capable Monitor
Mouse & Keyboard

you don't have that?
I mean that lot would set you back around $200 now, hardly breaking the bank to upgrade.
Dave J
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Posted: 22nd Jan 2005 07:50
I have an Athlon 1.3 GHz, 512MB RAM, a Radeon 9600XT and all the latest drivers, and it runs on my computer at the awesome frame rate of 6 FPS... not playable. Oh, and yes, that is with all the settings set to 'Low'.


"Computers are useless, they can only give you answers."
Shadow Robert
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Posted: 22nd Jan 2005 08:27
I was using a Duron 800 MHz, 512MB PC133 RAM, GeForce FX 5200 64MB... Doom3 ran on Low 8-25fps (Adverage 20, but when levels relied on BSP rather than Static Objects that's when the FPS lulled) on High ran at 6-20fps (Adverage 15). It was playable but not exactly whipping along.

Upgraded that system to AthlonXP 2600+, 256MB PC2700 and the low-end speed REALLY picked up and I was able to push 20-50fps
The BSP is what really slows it down, but perhaps your Radeon just sucks at OpenGL, Stencil Volumetrics or Shaders. Dunno never had a 9600XT so can't say really. I ran doom with a PCI-X X800 XT on my other machine which seems to whip along nicely.
Wiggett
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Posted: 22nd Jan 2005 08:27
it's got nothin on lone wolf.

Preston C
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Posted: 22nd Jan 2005 09:32
Quote: "I have an Athlon 1.3 GHz, 512MB RAM, a Radeon 9600XT and all the latest drivers, and it runs on my computer at the awesome frame rate of 6 FPS... not playable. Oh, and yes, that is with all the settings set to 'Low'."


I could run Doom 3 at a constant 20 FPS on low settings with my PC, and my config is practically the same as yours.

Intel Celeron 1.3 Ghrz | 512 MB Ram | NVIDIA GeForce FX 5200 128MB
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Baggers
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Posted: 22nd Jan 2005 10:28
I just hope that the single player and co-op are still good, im not a real fan of Quake3 I much prefer 2, its a classic.
Dave J
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Posted: 22nd Jan 2005 10:36
Quote: " could run Doom 3 at a constant 20 FPS on low settings with my PC, and my config is practically the same as yours."


...I'll trade you.


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Zero Blitzt
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Posted: 22nd Jan 2005 10:56
Quote: "Radeon 8500/9xxx/Xxxx)"


Radeon 7200

I refuse to spend money on computer parts!

...yet.


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Ian T
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Posted: 22nd Jan 2005 13:44 Edited at: 22nd Jan 2005 13:45
It looks bad. Doom 3 minus heavy shadowing is not a good looking game. Compare to TES IV: Oblivion (Dec 2005), STALKER (May 2005), or the more distant FEAR and Unreal 3. It just doesn't hold up at all. The blocky object outlines, plasticy normal mapping and black-and-white shadowing are ugly. Even currently released games without cutting edge technology like Prince of Persia: Warrior Within, Splinter Cell Pandora Tommorow, Theif III, Half-Life 2, etc, etc, etc are far more visually appealing.

Wiggett
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Posted: 22nd Jan 2005 15:24
Quote: "Prince of Persia: Warrior Within"

im burning with generic rage!

Ian T
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Posted: 22nd Jan 2005 15:42
That's fair. My GPU is burning

Shadow Robert
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Posted: 22nd Jan 2005 21:29
Quote: "im burning with generic rage!"


lmao, you know what makes me amused more about that title... is while everyone is trying to go for overly use Shaders, Prince of Persia works quite nicely with just a simple PS 1.1 Bloom Shader heh; something that would be childsplay to convert from FX Composer for use in DBP.

Quote: "It looks bad. Doom 3 minus heavy shadowing is not a good looking game. Compare to TES IV: Oblivion (Dec 2005), STALKER (May 2005), or the more distant FEAR and Unreal 3. It just doesn't hold up at all. The blocky object outlines, plasticy normal mapping and black-and-white shadowing are ugly. Even currently released games without cutting edge technology like Prince of Persia: Warrior Within, Splinter Cell Pandora Tommorow, Theif III, Half-Life 2, etc, etc, etc are far more visually appealing."


I disagree.. Doom3 looks awesome, however the screenshots don't do it justice really. It is one of those games that you look at screenshots and you thing 'meh!' but when your playing it you realise how damn nice it is. Where'as alot of other titles that look good in screenshots, well that is the depth and atmosphere in the game itself.

Hey did anyone notice that the monster dude in Unreal 3 looks like that alien from FarScape Peacekeeper Wars?

Quote: "I refuse to spend money on computer parts!"


dude, an FX 5200 that will run most game at a decent speed will only put you back $45! less than a new game.

Quote: "I just hope that the single player and co-op are still good, im not a real fan of Quake3 I much prefer 2, its a classic. "


I'm still confused how the hell Quake3 fit in with the series. It was a good online game, but I did always prefer Quake2 for everything... cause it was much better SP and MP imo, definately the best in the series so-far.
So I'm hoping that RavenStudio don't screw up, but this said they are quite good at adding in some cool things that make the engine look better, I mean just look at the difference between Quake3 and Jedi Academy; this said they did the upgrades horribly, so killed speed lol

I'm still standing by that these are early shots and something more concrete and worth-while will be shown soon.
This said, anyone seen Republic Commandos? Seriously, if you haven't yet... DO SO! Have my copy pre-ordered for the March 4th Release Can't wait until it comes out looks like it's gonna kick ass.
Los
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Posted: 22nd Jan 2005 22:41 Edited at: 22nd Jan 2005 22:55
Quote: "to base opinions on screenshots which is a bad thing"


ISn't that one of the first things we always ask for on here?
When I looked at the shots I did think it wasn't much of an improvement over Doom3..
maybe the MARINE didn't help.
And now they've started to mix up Doom and Quake..

Doom 1 was very fast paced shoot monsters no plot
Doom 2 was very fast paced no plot
Quake was 3D and fast, no polt apart from hellcubes/gates/fantasy quests maybe
Quake2 was story driven, BIG GUN, LOVES the intro.. had DM (never got into it)
Quake3 was DM only fast paced.. about Death Tournaments.
Doom 3 is now story driven like nuts and to some people really slow ;O)

it seems they've been updating the graphics.. which is what JC likes doing. Quake 4 is Quake3:Team Arena!

no no no no no no no no
GothOtaku
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Posted: 22nd Jan 2005 23:18
Looks nice even though I'm pretty sure those are the old screenshots (yes, Raven (aka Leyvin) can be right sometimes ). Personally, I don't see how everyone's saying that these screenshots are bad (they look better than anything I saw for Painkiller or HL2). Graphics wise for game releases during these next couple years I think will go Elder Scrolls: Oblivion, Quake 4, F.E.A.R., and S.T.A.L.K.E.R.
BearCDPOLD
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Posted: 22nd Jan 2005 23:37
I played Doom 3 on a brand spanking new Aurora and it crashed the damn thing.
Perhaps they should lower the graphic quality so that it will run faster, better for mp.

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Shadow Robert
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Posted: 23rd Jan 2005 00:04
Quote: "I played Doom 3 on a brand spanking new Aurora and it crashed the damn thing.
Perhaps they should lower the graphic quality so that it will run faster, better for mp."


Sounds weird, most Alienware machines come optimised for the current top-end FPS
Major Payn
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Posted: 23rd Jan 2005 00:34
I heard this game is going to be alot more action packed and arcady than Doom3, and will enclude vehicular sections of the game.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Ian T
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Posted: 23rd Jan 2005 03:21
Yes, vehicles, big combat, the whole thing. Which is why they'd be better off using Unreal Tech-- but obviously that's not going to happen

Jeku
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Posted: 23rd Jan 2005 03:54
Mouse, those Unreal 3 and other game screenies looks cool, except for one thing that bugs me. What's with all the glowing? Everything is 'dreamy'-like--- I think that effect, whatever it's called, will be overused in the next few years. It's just too unreal (excuse the pun).


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Ian T
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Posted: 23rd Jan 2005 03:59
Quote: "What's with all the glowing? Everything is 'dreamy'-like--- I think that effect, whatever it's called, will be overused in the next few years."


Bloom?

It was certainly overused in Deus Ex II, and it's seemed excessive in a few other games, but Unreal 3 really didn't seem like it at all except of specifically flagged objects, at least in the movie I saw.

Ian T
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Posted: 23rd Jan 2005 04:00
Hmmm, looking again it's fairly obvious. I think it works well at the amount they set it at, but it'll be hard to tell until there's more of a game there

Dave J
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Posted: 23rd Jan 2005 07:13
Yes, the first thing I did in Deus Ex 2 was disable Blast and Bloom. On the other hand, Price of Persia: Sands of Time made perfect use of the effect, creating dream-like and mystical scenes only at times where it added to the game's visual experience.


"Computers are useless, they can only give you answers."
Shadow Robert
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Posted: 23rd Jan 2005 07:24 Edited at: 23rd Jan 2005 07:48
It is a good effect if used correctly.
Guild Wars is another good example, really adds to the atmosphere.

Peter H
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Posted: 23rd Jan 2005 07:44
Quote: "however, there's a rectangle behind him that looks out of place (almost as if he were cut and pasted into the image"

lol...that's some sort of red energy sheild/door sticking out of the wall..

look near the top of it and you'll see how it's transparent

"We make the worst games in the universe."

Dave J
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Posted: 23rd Jan 2005 09:06
Energy shield? Don't make me laugh! It doesn't look like an energy shield or a door.


"Computers are useless, they can only give you answers."
Shadow Robert
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Posted: 23rd Jan 2005 10:46
I assume your talking about the 'red' door behind the marine that is shrouded on one side with the smoke from the foreground Strogg, and is red because if you notice against the door post there is a local light that appears to be on the end of that partition skirting that runs along the wall.

I'll admit it is a damn stupid place to put a light, but when you combine all this with the fact there is a subtle Field of Depth going on the blur things it is quite obviously a bog standard metal grey door. If you don't believe me, then just load the image up in photoshop, and clean up all the debris from the scene. You'll see what I mean on a closer inspection.

That said you might mean the 'Green' Rectangle, that I believe is suppose to be a light. As the end door appears to have one too.
But meh, no doubt someone will try, to tell me my eyes are obviously bad because it is just a rectange of nothing. Expertise, and a decent monitor tend to mean nothing around here.

Dave J
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Posted: 23rd Jan 2005 14:32
I'm talking about the 2 edges indicated in this very complex diagram:



On the original image, those 2 edges are just pure black that go nowhere and jut into the other architecture. I feel like this image is one of those magic eyes where you have to look at it at some alternate perspective to try and make sense of what's going on.


"Computers are useless, they can only give you answers."
Wiggett
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Posted: 23rd Jan 2005 14:51
exeat i think its a swinging door that has been opened, and the line that seems to shadow continue down across teh floor is indeed a reflection of the door, however it still looks a bit out of place on a seemingly rusty floor. i will look more closely at it in photoshop when i get home from rocking out.

Osiris
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Posted: 23rd Jan 2005 15:05
no you can clearly see that its cut and pasted

Dave J
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Posted: 23rd Jan 2005 15:27
Well, my initial instinct would assume a cut and paste job, but you'll notice the other 2 edges of the 'rectangle' blend in with the environment seamlessly so it seems to fit there, but not.


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Wiggett
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Posted: 23rd Jan 2005 22:16 Edited at: 23rd Jan 2005 22:25


ok the red on the right of the man loks like the wall with a red light shone onto it, on teh left of him lower is a red barrel like object, with lil green dots on it that i didnt put there. the shadow bit seems to go up to the roof, so maybe it is some sort of crate btu it does jut out on an angle thet dont look right.


edit: wait a second i think its actually a part of the wall that sticks out with some sort of red light on it hidden behind the marine, and the reason it shades over the wall is because its casting a shadow from the top right white light source. i will outline gimme a sec





yeah i think im right, so the corridor looks like
x = wall o = marine


and so forth

Arkheii
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Posted: 24th Jan 2005 19:07
Quote: "the whole freakin point of Quake3 was the speed and excitement, and Crash's bum of course"


So... you have the skin where she's in panties?

With the way the D3 engine works, I guess there won't be much (or any) space maps... Long live q3dm17. IMO, in MP, those shadows will encourage camping .

Honestly, id should've stuck with ATi. The smooth-oh vision thingy (bleh) would really help get rid of the sharp edges on the models. Unless, it was implemented already?


I spelled "disappointment" wrong. Pahintulutan ang di-inaasahang nakakahiyang pagkakamaling dulot ng kamangmangan. Have at you.
Shadow Robert
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Posted: 24th Jan 2005 20:26
Wow... that does look weird Rob. Looks like there is some sort of projection behind him, if you look it actually continues down.

While I have no doubt the marine is within that scene and so is that Rectange, but if you notice it caps off the project shadow he has. What an odd feature, you'd of thought they'd of taken all of the 'test' stuff out. Definately not cut and past more something obviously being used for testing, perhaps a second clipping plane?
Hard to say really without blowing up the picture and enhancing it.

Dave J
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Posted: 25th Jan 2005 05:20
That's what I've been trying to tell everyone all this time!


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Shadow Robert
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Posted: 25th Jan 2005 05:24
haha.. You said it was black though, and the outline and reason you tried to give were copy & paste.

still, it's odd but it looks more like early alpha builds where you still have all of the tags for things, nothing particularly detrimental to gameplay.

you play AOD and go in the church, you'll see the guy punching the boxing thingie has a small bone pyramid about 2ft above his head... i was like WTF?! when i first saw it.

Dave J
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Posted: 25th Jan 2005 05:28
I said it looked like a copy/paste except for how it seamlessly blended in on the other side, I didn't give an explanation because I wanted to know what was going on. It is black along the edges though, I don't know what colour you're seeing.


"Computers are useless, they can only give you answers."
Shadow Robert
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Posted: 25th Jan 2005 05:32
The edge is black because it's the Shadow-Area, so the shadow is being stretched there, the actual block on the top takes on the vertex colours of the are is it over.

In this case Red -> Grey from Top -> Bottom. I mean it looks like the technique you use in Defer Shading, in order to make sure the shading is done with the smallest amount of fuss you target the area it needs to be in, but something has gone horribly wrong. Just what it looks like to me. Far away though it does look like a door because it goes up in the correct shape with the seemingly lit body, and the pattern due to the wall it is actually alphaing.

Guess you won't truely know without emailing Raven Software.
Personally don't think it matters given it is obviously a test shot.

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