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3 Dimensional Chat / Seperate File for Object Animations

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Jake Blues
22
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Joined: 19th Jun 2004
Location: United States
Posted: 21st Jan 2005 09:25
Is there a way, or a program to do so, to animate an object and then save the animation code to a seperate file. Then able to load the object animation into DBC and animate the model.

Don't let life get you down, it will only get better.
Mr Underhill
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Location: The Forgotten Worlds...
Posted: 21st Jan 2005 12:29 Edited at: 21st Jan 2005 12:45
It's your lucky day! There are commands in DBC specifically for loading and saving animations. These commands were aparantly thrown out of DBP (why? No one knows... ). They are:


Hope I've helped!
Underhill

BTW, nice choice in avatars!

My name is Underhill...commit it to memory.
Fellow Americans, defend your democracy! Support the Voter's Bill of Rights!
Jake Blues
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Posted: 21st Jan 2005 20:29 Edited at: 21st Jan 2005 20:32
Thanks a lot.
I have not had time to look at them, but I can see they work.

Is there a program to make these animation files in.
Hopefully free.

Don't let life get you down, it will only get better.
Mr Underhill
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Posted: 22nd Jan 2005 06:26
I just happen to be working on something like this for DBPro. The working name is C-Anima (Custom Animation).
While it may be harder to get it working for DBC (and obviously, not as many features can be supported), I'll keep your plight in mind as I design it. And yes, it will be free.

Cheers!
Underhill

My name is Underhill...commit it to memory.
Fellow Americans, defend your democracy! Support the Voter's Bill of Rights!
Clueless
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Location: Corbin, KY, USA
Posted: 22nd Jan 2005 08:19
Quote: "These commands were aparantly thrown out of DBP (why? No one knows"


The Pro release notes claimed they were tossed in favor of replacement with more advanced animation features, but I think they should have waited on that until the advanced stuff was actually finished. IMHO, the commands you're talking about were some of the most useful in the entire command set.

You can "fake" this support if you have both Classic and Pro. The saved animation output from the Classic SAVE ANIMATION command can be cut and pasted into ASCII format .X model files which are playable in Pro. You're basically emulating the APPEND ANIMATION command, which was also removed from Pro. The restrictions you'd expect do apply -- the model you're using to create the animation in Classic needs to be the same one you paste your animation data into via Notepad. That is, don't save animation data for a three-limbed tank model and then try to use it with a 25-limbed model of a female humanoid character.

Or, you could just wait for Mr. Underhill to release C-Anima The Notepad route is a very good learning experience, however.
Mr Underhill
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Posted: 22nd Jan 2005 13:19 Edited at: 22nd Jan 2005 13:35
Quote: "Or, you could just wait for Mr. Underhill to release C-Anima"

Hoo-boy, now I've got expectations!
I'm still on the design stage of this thing. If anyone has some pointers, feel free to give them.

My name is Underhill...commit it to memory.
Fellow Americans, defend your democracy! Support the Voter's Bill of Rights!
Jake Blues
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Posted: 23rd Jan 2005 23:25
When your done with it tell me.

Don't let life get you down, it will only get better.
Mr Underhill
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Posted: 24th Jan 2005 02:58
Will do. I've got the design document down, now its time for the actual coding and testing part. Check the Program Announcement board in a few weeks or so.

My name is Underhill...commit it to memory.
Fellow Americans, defend your democracy! Support the Voter's Bill of Rights!
Jake Blues
22
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Joined: 19th Jun 2004
Location: United States
Posted: 24th Jan 2005 06:18
Ok I will.

Don't let life get you down, it will only get better.

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