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FPSC Classic Product Chat / Lights, triggers, switches

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uman
Retired Moderator
19
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Joined: 22nd Oct 2004
Location: UK
Posted: 22nd Jan 2005 00:32
Can anyone say if there is a user definable script attached to the light entity? Other than we may have colour, brightness range or falloff.
e.g. fade a light in and out over time. Thats a dynamic light by definition so I guess the answer is no.

Also any editable script for a Switch/Trigger. I dont particularly mean a Switch as in Light switch though that could be a point in case, rather any switch. As in touch a switch and turn off/on some other object/entity activity, possibly at some distance away from the switch/trigger itself. I guess thats a ranged trigger.
e.g. switching off an object that damages the player on collison if thats possible at all?
The Nerd
19
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Joined: 5th Jun 2004
Location: Denmark
Posted: 22nd Jan 2005 01:36
That really could be cool but i don`t know if FPSC will support it.


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Plazmeh
19
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Joined: 7th Jan 2005
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Posted: 22nd Jan 2005 05:53
Light as in darkness and really light? That would own

Noah
19
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Joined: 30th Nov 2004
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Posted: 22nd Jan 2005 06:53
There's colored light. . .

Huked on foniks wurked fer mee!
David T
Retired Moderator
21
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Joined: 27th Aug 2002
Location: England
Posted: 22nd Jan 2005 07:24 Edited at: 23rd Jan 2005 00:24
Having switches run custom FPI scripts is possible I think.

Lights that change aren't possible

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uman
Retired Moderator
19
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 22nd Jan 2005 22:27
Thanks....the script function is the most important by far for me so thats cool.

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