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3 Dimensional Chat / Blender3d Free modeling program!!!

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Master of Pupppets
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Posted: 22nd Jan 2005 06:21 Edited at: 22nd Jan 2005 06:22
http://www.blender3d.com/
I've never used it but it's TOTALLY FREE!!!
I've seen the gallery and vids and I have to say it's one awsome program!!! But, I wouldn't use it if your a beginner because I started to take a crack at the tutorial and almost passed out...




Check it out!!!
Edit<Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.>

Mak'a ma day!!!
Spaceman Spiff
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Posted: 22nd Jan 2005 16:39
Yeah I've looked at that too, but does anyone 'round here know if it works with DBC/Pro? I mean does it export .3ds or .x files? I couldn't find anything on the website that listed its import export options. Help please.

I've bein driving since the age of three; if you don't belive me ask my parents, you can find them at the county hospital for the mentally imbalanced.
IanG
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Posted: 22nd Jan 2005 18:00
first thing - not another of these posts, practically everyone around here knows about blender some use it, many avoid it due to it's "cluttered" interface

second thing - isn't it listed in the list of well known modellers?

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Dom
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Posted: 22nd Jan 2005 19:13
It does export to 3DS and it imports too


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 22nd Jan 2005 21:42
It also exports to .x

Have a heart and join my message board.And now my messageboards work again!Woot!
Shadow Robert
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Posted: 22nd Jan 2005 21:46
Quote: "first thing - not another of these posts, practically everyone around here knows about blender some use it, many avoid it due to it's "cluttered" interface"


Yeah, most guys avoid it like the plauge with damn good reason.
It is stupid how Blender used to be a full game development package, a competitor to DarkBASIC no less... and now it's retired to a free open source modelling package with 'game editing' features. Not sure if it is more amusing or just sad.
IanG
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Posted: 22nd Jan 2005 23:20
Quote: "Not sure if it is more amusing or just sad."


a mixture of both - but more amusement

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
artofwot
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Posted: 23rd Jan 2005 03:25
Quote: "Yeah, most guys avoid it like the plauge with damn good reason."


I do use Blender for modeling, texturing, etc. But I've never even attempted to use it for creating games.

It's an excellent program, and I disagree about the GUI being "cluttered". It's GUI is very customizable.
Spaceman Spiff
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Posted: 23rd Jan 2005 04:44 Edited at: 23rd Jan 2005 04:48
Hmmm... Well, since majority rules I guess that means I better run from it to. Thx for the answers though.

BTW I highly doubt it's UI could be more clutterd than Anim8rs. That thing made me claustraphobic.(SP?)

I've bein driving since the age of three; if you don't belive me ask my parents, you can find them at the county hospital for the mentally imbalanced.
Peter H
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Posted: 23rd Jan 2005 08:01 Edited at: 23rd Jan 2005 08:02
the UI didn't seem cluttered to me just insanely impractical...

i couldn't at all get the hang of moving the camera around...it was the most abstract way of doing it that they could possibly think of

but if you try it and it's you're style( ) then use it. (that is, of course, assuming that it can export properly to DB, allow you to create low-poly models...ect)

"We make the worst games in the universe."

greenlig
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Posted: 24th Jan 2005 21:14
Raven old boy that is the most lopsided comment i have ever seen about blender! lol, it is intimidating, but, with a little patience, you realise that it is actually a brilliant piece of software. And i dont mean brilliant in a "oooh look a cool little program" way, i mean it is really extrodinary what can be achieved with it. The work flow in blender is significantly faster than that of 3dsmax, and the interface is, like i said, with practice, very well designed.

As soon as you come to grips with the feel of it, you are home and hosed. There really is no limits to what you can do, and it is just so easy to create exactly what you want in a very short amount of time.

Not to mention being COMPLETELY FREE and being able to do just as much as any other package out there. [href]www.blender3d.org[/href], go there and you can see some of the great stuff that has been made. Its a great community and is just getting better and better. Also, its always being developed, so its always moving forward. Its great stuff.

Ive been using it for nearly 2 years now, and i love it heaps. Ive also used 3dsmax, Lightwave, and a little maya over the last 3-4 years and blender is quickly becoming my favorite by far.

Just my 35 cents

regards
Greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Van B
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Posted: 24th Jan 2005 23:50
You can't seriously compare Blender to 3DS Max!

Will you post some screenshots of models made in Blender? - because I've seen tons of posts like this heralding Blender as the daddy of free modellers, yet I've never seen proof, I've never seen anyone here post a game screenshot then said that they used Blender.

As for being able to do everything a modelling package can, well I'm used to nurbs, and I can only think of a couple of expensive packages that support them.

IMO Blender is one of those packages that are only really used by students and usually not in a windows environment, but that's probably more because of the fact that other OS versions are available, and it's free. But that's hardly accolade, I'm pretty damn sure they'd rather be using whatever package they'd use professionally, like 3DS Max. Blender is probably the best open source modeller available, but that's no reason to use it, we're not exactly an open source community.


Van-B


It's c**p being the only coder in the village.
Guyon
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Posted: 25th Jan 2005 12:04
Well I do have to say that en expert in Blender would run rings about an intermediate in any other package, including Max, Maya, etc.

To be honest I look at Blender a few years back, and it was not that user friendly of an interface. Maybe I didn't give it a chance. I liked what I saw in what it could do in game development; But lack of solid documentation, and confusing interface left me looking at other solution to modeling.

On the other hand it is free, and if you catch on to its way of working you could go far. I would give it a try and nd make up your own mind.
Van B
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Posted: 25th Jan 2005 16:49
Have any Blender users here ever used any other packages?

I mean, if your hunting for a free package, then it's because you can't afford to pay for one - therefor unlikely to have used 3DS Max to any extent bar GMax, which is not a fair comparison at all.

I've used Blender, and I have 3DS Max and Rhino3D - Blender against those 2 packages is a joke.


Van-B


It's c**p being the only coder in the village.
Master of Pupppets
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Posted: 26th Jan 2005 05:09
Ya...Well...I guess it's one of those programs you ether love or hate.
YA
Thanks Guys.

Mak'a ma day!!!
=vapor=
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Posted: 11th Feb 2005 09:15
wow, people. this is one of the most intuitive modeling/rendering programs out there. just learn the most used hot keys and use ur imagination. heres a few links, hope they will help:
http://blender.excellentwhale.com/
www.3dtotal.com (this site has some good tutorials that can be REFERENCED(not used, since they have no blender tutorials) to model well)

and, ya, heres a little something that i made (a few months ago) when i was bored
[img]http://img.photobucket.com/albums/v609/vaporX88/JetAngled.jpg [/img]

if you want this incomplete fighter jet model, just email me or something


w00t in t0t41 133tn335
=vapor=
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Posted: 11th Feb 2005 09:18
oh ya, since the pic dosen't work, heres the pic file.
*its a really "grey" pic so u might have to zoom in to get the details*


w00t in t0t41 133tn335

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greenlig
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Posted: 11th Feb 2005 22:18
Yeh, ill admit, blender is used a lot and some popel swear by it, because its free, but i have used 3dsmax MORE that i have used blender, and I can still not get over just how good blender has been made. Im not one to pick up new software very quickly, but blender, from day one, just seemed to fit. Im not a noob either, ive been doing 3d graphics for a while, and im pretty good at it.

Blender is a lot closer to Lightwave in its design and use i beleive, and i had the oppourtunity to use Lightwave as well as 3dsmax, but not so much. Once you get to know blender, there really is no stopping what you can do.

As for proof, all my rendered stuff is on my rendering pc...which is connected to the internet. Lol, coincidence huh? I might have some of it here, but I doubt it.

Sooner or later ill get some of my stuff and put it up, but go to http://www.blender3d.org and look at teh gallery there. There is some amazing stuff there.

Regards
Greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Nazgul
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Posted: 12th Feb 2005 20:15
firstly, I say all this liking the package, and being an user of it (too).

greenlig, as ever I see that well known passion with blender, I fully respect it.But imho blendeheads tend to say things that don't match the facts, when they "defend" Blender.

I have used Max, professionally in gam companies, and certainly it blows Blender away if you -really- know both tools in depth.

I can model and specially animate characters with Blender.

Max is better in a zillion ways.Blender can be a fntional tool, but man, you can't eve comapare, it has limits evertwhere.You can do extremely good stuff with it, but mainly if ur extremely good in 3d, u'd do with a wood stick and a knife, too.

Even more: as a modeller, wings imho is better, more intuitive and faster. As character animator, character studio or max bones blow it away,xsi foundation even more...lw or maya in this are so much better also.

there's no way you can even try to compare it with maya, max, xsi or lw..that's another league...maybe with cinema, am, ts or milkshape...

and even in that ..milkshape has some advantages....in blender , no smooth groups.(in max is since beguining of times, like in milkshape)

no lightmaps in blender...as no multiple uv channels possible...

Blender users do complex to fake what they can't do: in too many cases this ends up in a low quality solution, that took way too many time to do it..specially in comparison with other tools...sadly here is the problem: main blender mass of users never used in depth a pro tool for games like max or maya. most tried em and couldnt learn it.my case is the opposite, but different: i have no prob in modelling or animating in blender: just i know so much better ways to do this and that in pro packages. they tend to even don't know a feature as they never got a foot out of blender world...which is wrong even in a pro package...companies i've been at...u need to use all available, each for its best use.)

u can't easily limit axes in rotation of intermediate joints in an ik chain.nor limit angle of rotation (automatic in biped, and doable in max bones.xsi has even better ways...not to speak bout maya! lol...)

u can't pin a joint other than using an empty , copy location constrain....after u do a VERY complex rig, u still have dager of leaving the toes in the floor...they say manually is more powerful, as if u couldn't do it also in max or maya...just u *also* have the option of doing it in a much more sensible way and leave the fakes when are only totally needed.

u can't do fk and ik at same time like in most pro tools.

rendering has a load of less power than mental ray 3.3 , lw , even than basic rendering on those packages...

I could go on and on...the list is way long.


the fact is a like blender. just like i love my bicycle, not meaning then that i think it can allow me go at 80km/h, or carry with it all my family to a village that is 200km away. If the answer is each one of the family use the bike, per turns, no thanks, we're are a large family and some not in the age to use a bike


is just that while is a lovable tool (if it worths for youto spend the loads of time) is untrue you can compare with max, specially in games...

if u just say it's free, it's quite powerful for being free (but soorry not necesarily the best in modelling , imho wings 3d or metasequoia are better in that), or that it can be used professionally in small video production, in posters and press, in mmedia presentations, etc, that can be used in games if u can live without certain stuff(i can't, i like top stuff), like such basic game things as lightmaps, or smooth groups, or a proper animation system...i'd agree. Saying is (better??) better or equal to Maya or Max is elevate your feet from floor and out of reality. While it sound poetic, and we all like free software (I do. I have helped in games formats export for blender, and explaining the raw use of blender for what is essentially needed to output stuuf for game engines (being thanked many times as they didnt want to read the doc from start to finsh to put their character in game, and learn basic animation ))

is that i keep reading these posts at elysium and blender org...man, I *know* Blender and what it can do quite well, and have worked at hi pressure at game and design companies...allways in extreme conditions...no way..it's all about maya or max...used both asa total need, also had to master the use of cryptic inhouse made level editors in a matter of hours, zbrush, adobe , psp, macromedia pack...hey...everything needed, free or not, what makes ALL needed, in no time. Blender is not yet there. and while they say they'll be, where would be then max and maya ,well, where they've allways been.they 'r constantly improving with large teams fulltime.

alll that said, is wrong to say is not capable. indeed, if u havea game without lightmaps, or like my case , have purchased an extra tool for that like giles, or use a free lightmapper, and milkshape for some game related final touches , like fixes , conversions, sooth groups...

so, is good tool for indy games...to do things well u'll need extra tools. and a lot of time, patience with blender, and be prepared to not be able to do things u can do with a game art pro package.

like with any package, there are individuals that kikass in what they produce, as u can ouput wonders with good knowledge.

I wouldnt bother to post if i just read "it's equal to max".I know in plainly untrue , though said with best intentions (I totally respect you and you hopes), but i lrt it be...but man, "better than max", hehe. Don't ask me.

I have been helping some python coders in the test and art -tech side.So to explain here i've helped blender and will continue.

Oh, and one thing really good for games : it can ouput md3, md2, md5, milkshape format, cal3d, *.x (yep very featuredly,specially one external plugin, mindfloaters.de , the native one may be harder to handle for a newbie, besides gives less options in export)

I find many ppl defending blender and not considering on what really is (the best tool for games, together with maya , xsi and lw) which don't know many of these facts (like those exports, done all with isolatyed external user scripts)

well, u said you'r not the type you quickly get the grips of a package...well...i am. i wasn't but had to to earn my dish of food everyday. I fI make the list I *totally* know, you plainly wont believe me, as happened before...I learnt blender almost not looking at the doc (besides some in depth stuff is not said in doc, also it evolves qucke rthan doc updated, only way is spend quite time in forums for certain dirty tricks.)

you also said yet using MORE max u could not get it at all,well then that's another difference. I'm quite comfortable with both, and many other packages.

And I like Blender...Though only certain type of Blender veteran (not all of them, only a few one) understand me when say this. What is more, they agree. Yet they'r truely passional with Blender. The best way to improve is know ur weakness. Is more important this than what it seems. Many long term blenderheads think blender must not changeor its god-like. Some silly limits are yet ther for this.And that'sa pitty as in what is games it has a great potential: it's nearer of being a good game tool than a film tool, as requirements are lower(just lightmaps, smooth groups,a proper character animation system(fk-ik simultaneous, limits in ยบ rotation in an ik chain and disable axe for ik chain intermediate joints, and of course, joint pinning) maybe a more standard ui (not for me, i tend to adapt to each ui, and i did with blender))

To compete with mental ray3.3, or be at the level of todays maya or xsi fluids, particlwes, softbodies,etc,etc...seems to me a much longer way.Sadly, very few ppl interested in games for other engines than blender game engine.Most are bout hi res renders,and mainly static.So, no luck there.

dont take me wrong, greenlig. I fully respect you and your opinion.

http://www.freewebs.com/sysiphus/<--3d fight model there
=vapor=
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Posted: 15th Feb 2005 05:38
lol well said Nazgul, i have tried my hands at the trial version of the latest 3ds max and i own older versions of the software itself. the work pace is faster and more user friendly than blender but really tho, for those ppl living out of thin wallets, blender is their savior


w00t in t0t41 133tn335
greenlig
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Posted: 17th Feb 2005 20:26
Well said Nazgul. I must say, i was a little peeved at how some people were treating blender (ie, raven) and dishing crap on it, but you have come forward and made complete sense and i applaud you for that. Btw, i do know 3dsmax pretty well and it came easiest to me. I started with 3D Workshop back in 1994 or something, but took and extended break from 3D for quite some time.

Your post has been very helpful.

The thing I like about blender is how often it is updated.

Im not much of an animator, so i cannot see that huge lack there, but I did read somewhere that it was lacking quite significantly... something Ton was going to address soonish.

Anyway, thankyou again for your reply

I stand enlightened

Regards
Greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
XC Tang
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Posted: 20th Feb 2005 01:13
NO NO NO NO!! Blender is THE BEST 3d program out there, especially when used together with YafRay, it is very easy to use if you get used to it and you will find the workflpw faster than you imagined. This image is a still WIP that I've started last summer (not that I've worked on it since last summer, I spent about 2 months 2hr/day weekdays only)
Opus
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Posted: 4th Mar 2005 06:07
Just to update Nazgul's post about the limitations of Blender, it seems that the latest, most updated version of Blender can now do most of the things that he was complaining that the application lacked the ability to do.

I guess that's the beauty of Blender. They update it, increase its range of abilities, and do bug fixes all the time. Does it really compare to the big boy commercial packages? No. It's freeware people. But then it's still heads and shoulders, in so far as its range of tools, over just about every other freeware package available.

It's got a very large learning curve for newbie modlers just because it is so feature packed, and so you have to follow the tutorials for quite a while. Let me say this, though, try the less complicated freeware modler programs first, and then if you still are not satisfied but still do not want to spend money for a professional application then give Blender a try. It's as close as you are going to get to a professional package for free and from my shopping around on line and in retail stores it already rivals some of the low end professional packages for quality and range of operations.

Well, there is Truespace Light now as freeware; but I did not like the tutorials or the way that they kept trying to get their users to 'upgrade' to their professional package everytime that you tried to use one of their forums. Also, Truespace Light is frozen in the year 1999. It is only as good as it was back then.

Eternal student in search of knowledge. But will settle for the occasional epiphany.
G Man
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Posted: 5th Mar 2005 04:14
Try Silo. Sure it costs $100 but it is SO easy to use compared to Blender.

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Opus
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Posted: 5th Mar 2005 06:24
Thanks G Man. I am going to keep Silo in mind.

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Aoneweb
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Posted: 5th Mar 2005 13:54
I have two books on Blender, and as I am using a laptop I got me a num pad, glad I did as this is the way to use blender, read the manual, you will know what I mean.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Opus
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Posted: 5th Mar 2005 22:20
Right, I'm not, however, going to purchase books for a freeware application--although I acknowledge that this would be the best, and most efficient approach. On the other hand, the free Blender tutorials that are available are so comprehensive that they will eventually get you to about the same degree of knowledge and proficiency.

That's what I like about this program; there is no stumbling around in the dark, wasting time trying to figure out how to do things. Or finding out that you CAN'T do certain things with it--the latest version allows you to do just about anything with it that the professional packages allow you to do.

The documentation is readily available and, where it might be lacking, there are experts available to talk you through the difficulties. That said, it's still a tremendously feature rich and complex package and a person, particularly a 3d modeling newbie, has got to have a lot of patience to reach any sort of proficiency with the package.

If you can learn Blender over night then you were not a newbie to begin with. That's where some people crash and burn with the program, they expect it to be a grown up version of Wings 3d or JTEdit or even Truespace Light. It's not, it's a package that will eat a beginner's lunch if he or she is not willing to dig in deep and work with it step by step.

It's not for everyone, and I may still hit the wall with it. But I am having a lot of fun with it for now and I am learning a great deal about 3d modeling.

Opus

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Aoneweb
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Posted: 6th Mar 2005 04:52
I am still using Quill 3d, it will not be supported anymore but it still has it's uses, I hope Birdie will rise up and bring us Quill v2.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com

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