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3 Dimensional Chat / Mesh Deformation

Author
Message
Nemesis
21
Years of Service
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Joined: 18th Sep 2002
Location: Australia
Posted: 25th Sep 2002 15:57
has anyone actually used mesh deformation in DBPro yet?
If so, what format did you export to? I haven't tried it out yet
I know everything! At least I don't know anything I don't know.
Kale
21
Years of Service
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Joined: 8th Sep 2002
Location: United Kingdom
Posted: 26th Sep 2002 03:44
i've tried a .3ds format model using bones animation exported from milkshape and it didn't show correctly in DBPro (geometry knackered up) BUT i'm just learning to do this stuff. so don't take this as read. I'm having a major go at mesh deformation animation this weekend so we'll see...

What the flame does not consume, consumes the flame.
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Carver
21
Years of Service
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Joined: 19th Sep 2002
Location: United States
Posted: 27th Sep 2002 03:09
I asked basically the same question only in ref to a specific charactor/model and received no real answer either other than changing of vertex positions. So I don't think DBPro supports mesh deformation in .3ds or any other format as far as I have been able to find out. I may be wrong but no one seems to responds saying it will or they have.

I retired so I could work for 18 hours a day rather than $18 an hour on the days I worked.
AlecM
21
Years of Service
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 28th Sep 2002 20:46
Use mdl, not 3ds.

Goto http://www.shellshockede.com
Kensupen
21
Years of Service
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Joined: 19th Sep 2002
Location: United States
Posted: 29th Sep 2002 04:36
I have made and animated a .X model in MS3D v1.6.4 and it works just fine mesh deform and all. I don't think 3DS supports mesh deform in DBPro. I think just bones.

-Kensupen

Shadow Robert
21
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 29th Sep 2002 21:38
3DS doesn't really support Mesh deform at all...
The format is far to tempermental!

"For the Greater Good"...
Kyi'Aun (Jedi Master) Rai'Ka
Kensupen
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 3rd Oct 2002 07:00
I have created a MilkShape tutorial for how to do bone animations that do mesh deform in DBPro. I have tested this myself and it DOES mesh deform. In DBV1, the model separates, but still animates fine.

HTTP://dakoren.home.attbi.com

-Kensupen

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