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FPSC Classic Product Chat / Destructable objects.

Author
Message
Swhale aka The FPS Creator
15
Years of Service
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 23rd Jan 2005 09:38
will i be able to create light fixtuers on the wall that the player can shoot and break and make the light go out, and can we have other breakable things, like bottles, glasses, and stuff?

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Van B
Moderator
17
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Jan 2005 10:10
Yup. There's already destructable entities, like glass windows can be shot out - and even a false wall that you can destroy to reveal secret areas. It should be easy enough to set an entity as destructable, and specify custom scripts to affect the level.


Van-B


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Plazmeh
15
Years of Service
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Joined: 7th Jan 2005
Location:
Posted: 23rd Jan 2005 11:11
Can an enemy be damaged by getting to close? Or you, for that matter?

MaddA ChieF
15
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 23rd Jan 2005 12:30 Edited at: 24th Jan 2005 00:21
I think they answered this question some where else in the fourm and they said yes. edit: It is called a damage zone.

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Noah
15
Years of Service
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Joined: 30th Nov 2004
Location:
Posted: 23rd Jan 2005 20:49
Quote: "Yup. There's already destructable entities, like glass windows can be shot out - and even a false wall that you can destroy to reveal secret areas. It should be easy enough to set an entity as destructable, and specify custom scripts to affect the level."

Does that include lights?

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Rob K
Retired Moderator
18
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 23rd Jan 2005 22:13
Dynamic lights yes (those with a green as opposed to red halo around them in the editor - selected by pressing the Y key when placing the light). Lights are on by default and when activated, they turn off.


BlueGUI Windows Plugin
Coldnews
15
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Liverpool
Posted: 24th Jan 2005 16:34
Quote: "Dynamic lights yes (those with a green as opposed to red halo around them in the editor - selected by pressing the Y key when placing the light)."

oops, I missed that one...

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