I've been trying to model a landscape for my WW2 flight sim I'm working on. The maps will be moderately small for unrealistic low level flying (ala battlefield 1942, but landscapes will be bigger and less detailed). I bought 3D Canvas a while back but it's just really slow, fiddly and I find it very non user-friendly (the exported files also don't work with Gile[s] which I use for lightmapping). I'm also playing about with 1.6.6 of Milkshape, which is nice, but it lacks the ability to use numerical values to set sizes and position vertices. I also really need a build in UV mapper. The 3D Canvas one is poor, so I'm using unwrap 3d (the old free version), but it'd be nice to have one environment for all of this.
I don't want to go the GameSpace route and pay an arm and a leg so any suggestions. How does the newest version of milkshape shape up?