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FPSC Classic Product Chat / FPSC:Will it have physics?

Author
Message
Paynekiller Karnage Warrior
20
Years of Service
User Offline
Joined: 14th Jun 2004
Location: Exploring the Internet with Tron
Posted: 25th Jan 2005 13:46
I was just wondering, will FPSC have some bulit-in physics like Ragdoll Physics, Breakable Limbs...etc..built into it? And if not, will it have a Plug-in feature to add those in?

"All your code are belong to me."
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 25th Jan 2005 14:14
there will be a physics add on for FPSC and a multiplayer add on. But not within the EA release.

yeah...thats the ticket !
Coldnews
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Liverpool
Posted: 25th Jan 2005 14:55
read the bloody FAQ and stop wasting peoples time.

-------------------------------------
www.ColdNews.co.uk - the worlds first solo band.
Shadow Angel
20
Years of Service
User Offline
Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 25th Jan 2005 15:57
Read before Spam...On toast

Ali M

Nukesoft -- Explosive Games -- CURRENT PROJECT :: Future Rebel

Noldor
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 27th Jan 2005 07:32
Im so TOTALY with "Coldnews" on this one that its silly.
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 27th Jan 2005 07:43 Edited at: 27th Jan 2005 10:23
Too late guys Question is asked and answered.

You will always be too late.
Lavitz
19
Years of Service
User Offline
Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 27th Jan 2005 09:41
poeple should check all of the forum before posting. Even though I didn't!

Don't F**king cuss!
Anime civil
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 27th Jan 2005 13:28
DAMN IT PEOPLE! When will your human brains accept that decompiling your projects is the only alternative to edit the code until EA comes out, lol. Anyways, meaby we can try fusing the fps engine with half life engine You can edit the weight and other things in their editor, hmmm... That's actually not a bad idea .

Animecivil

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