About the Right Hemisphere exporter...
Cellblock : You were right, Right Hemisphere is pretty good. It outputs the anim correctly. I only find a few problems :
- the texture coordinates seem a little less precise than others. But that's no big deal unless your UVs are really tight.
- The second thing is that the exporter is not directly integrated in Max and thus you need to browse with it and export things outside, which is a bit of a hassle.
- Finally, if you don't export in ascii format (slower to load in DarkSDK), DarkSDK doesn't find the bones/limbs in the X-file
Finally, for un-animated stuff, I'd suggest sticking to the Quest3d exporter which is really simple and effective. For those who need stronger animation support, Right Hemisphere's Deep Exploration would be the way to go.
In the end, though, the true solution would be an exporter solely for DarkBasic / DarkSDK which would support all supported features and be consistent with the engine's functions.
Good game-developing to you all!
Jonathan