I guess, an easy way to prevent the player from moving is, to reduce the variable of his movement speed to 0. I am expecting the player entity to have such a variable. Aside from that would be intersting, if there is such a variable, does it also affect the way how fast the player can turn?
I was also wondering about the movement of enemys. They are as well scripted ... right? Does this script support some sort of waypoint system? This would be awesome, to make them enemys walk on predefined routes and do some pratouling (or how ever this is written).
Which again leads to another question, what about flying enemys, like zeroG-Bots. Will we have to model and construct them to "fake" the hovering above ground, or will it be possible to really have them fly?
Best regards,
Heiner
Imagination rules!!!