How easy would it be to create stealth gameplay in FPSC, for instance, something like Thief?
Would it be possible to incorporate LOD options in the menu system, for instance, telling the game to use low res textures and objects for slower systems with less memory, and using high res textures and objects for monster pcs?
How many 'modes' can weapons have, and what kind of options do we have? For instance in Halo, the plasma pistol had two modes, one was a rapid fire mode if you pressed fire repeatedly or you could charge up a shot by holding fire to do more damage.
In Thief 3, the character you play has a physical presence, in that if you look down you can see the character's body, would this be easy to do?
(I have asked this before but only the bit about keys for locked doors was answered) - Can we create an inventory system where things like medipads can be stored and used at will by the player, and would these items be kept when moving into new maps, or would the inventory be wiped clean? Also, would it possible to create shops of some kind?
I'm thinking of building a map set in a space station where you can see right out into space and see the entire on the station. How complicated would a map like this be to build in FPSC, and would I be able to have a moving 3d moon in the sky and fighter craft patrolling around the station?
Duke Nukem 3D had a system where you could create a moving train that followed a set of waypoints and stopped at stations. Could FPSC do this, and with multiple trains and routes? Note, I'm not asking about vehicle physics, just a block that looks like a train following way points.
Tron 2.0 had the disc weapon that, once fired, could not be fired again until it came back to you, is this kind of weapon possible?
(As far as I know, no one has asked this) Can we create underwater sections of maps where the player has to swim through, sewers for instance?
Does FPSC have teleporters? Also, some games, like Hexen, used teleporters to move the player without the player realising, creating some interersting map 'annomalies', could we do things like that?
I notice somewhere that someone mentioned FPSC can have hills but you can't walk over them. Does this mean they are outside of the main map area, or are they large objects within the map?
I don't suffer from insanity:
I enjoy every minute of it!