Surely I did not explain well.
With welded I meant a different thing. One thing is that your model, made by isolated parts (arm, leg..) is linked via bones or simple Max links. And a different one is that each part (ie: the arm) seems to have suffered an unweld for each polygon. That happened to me in other packages. The polygons get like un-joined, if you understand me. They are in the same place, but not welded (then this should also be duplicating the vertex number).That makes it not able to show the smoothing(but it is NOT lost.How then it would ever could came back, once I welded, then?). Or that is what I suspect it happened.
Hey, I don't know how dbpro works, but the only thing I did was load it into ultimate unwrap, weld the model and save as a directx file. I checked that the bones weren't lost.
That simple. And if all the business is that you at the end need a workable direct x file with bones/links, then you could do perfectly with this software, Ultimate Unwrap. You can also make with Milkshape. But I guess that as what you use is Max 3, your best choice is simply use a directx exporter for max 3, till the patch comes. So you don't have to wait those months. That's what I'd do, at least.
Here:
http://www.pandasoft.demon.co.uk/Files/3dsmax3/PandaDXExport3.dle
http://www.effectware.com/download/max3/xout.zip
The second one, xout, is maybe the one to retain the linked/boned structure you made. Anyway, seems to be always problems with Max directx exporters...I haven't ever used them.
Here http://www.sharemation.com/troll/conv3ds.zip I put you a ms-dos utility to convert 3ds to x. It is everywhere on inet, but this I extracted from directx 9 sdk. It should work also. But read well the readme.txt and the parameters you may have to use.
I think your best choice is have a solid directx exporter from ur Max3, given dbpro seems to work a lot with dx.
For what you write, you seem to be just linking parts in max. I don't know if you also made an animation or something in max, but your girl.x didn't have any.Or maybe yes...In any case, it should not have lost it in my proccess.
If you get working fully one of those directx plugins with Max, or handle well with the DOS utility, I think you solve many problems right now. Oh, btw, that model was to high in number of polygons
well..if you have never messed much with Max plugins installations, maybe all this is too much for you...If so, then just wait for the patch
Even if the patch would come tomorrow. I myself like to have control over the formats and several ways to achieve stuff. I'm giving you here plenty of them. That way you probably wont have to wait months. Even though once with patch 5 it will totally rock, IMHO.