Yup, I can load the file with the animation back into JTEdit just fine, but I can't load the file into any other package that I have (i.e. DBPro, Lithunwrap, etc...)
Perhaps I'm doing something wrong creating the animation... Here's what I do, perhaps you can point out the error of my ways
1.) Load the unanimated model into JTEdit (A simple fish)
2.) Click the "Add Joint Tool" and add a single joint from the root joint stretching back to the fish's tail.
3.) Select the Joint Tool
4.) Click on the root bone ("NoName_1-0") in the "Joints" treeview
5.) Select all the verts of the fish's body.
6.) Click the "Assign" button
7.) Click the new joint I just created ("NoName_1-0Joint1") in the "Joints" treeview.
8.) Select all the verts of the fish's tail.
9.) Click the "Assign" button.
10.) Click the Animator Tool, Then "New", then "CGameMasterAnimator"
11.) In the dialog, click the "Rotation" then the "Translation" buttons, then the "OK" button.
12.) In the treeview on the animator dialog, click the ""NoName_1-0MasterAnimator" entry.
13.) Toggle "Loop Animation" & "Quantize Key Times"
14.) Click the Record button to record my base position at the beginning, ending and middle of the animation.
15.) Click midway between the beginning and middle of the animation (0.2seconds)
16.) Click the "Select Joint" tool from the tool bar and select the tail joint.
17.) Click the Rotate tool and rotate the tail joint to the right.
18.) Click the Record button on the animation dialog.
19.) Click midway between the middle and end of the animation (0.7seconds)
20.) Since the rotate tool is still active, rotate the tail joint to the left.
21.) Click the Record button on the animation dialog.
22.) Close the animation dialog
23.) File, Save As, and change the name of the file so I don't overwrite my original model.
24.) Click the "Options" button, check "Skinned Mesh", then click "Ok"
25.) Click the "Save" button and then close JTEdit
26.) Go open Lithunwrap to see if the file created is readable... Load the model and get "D3DXLoadMeshFromX failed to load file" then "There was an error reading file"
27.) Go Open DBPro, type in the following program:
Load Model "c:\fishtest\fishanim.x", 1
28.) Run the program and immediately get "Runtime Error 7018 - Could not load 3D object at line 1"
...So what am I doing wrong?
Oh and just to head the question off at the pass... If I run
Load Model "c:\fishtest\fish.x", 1
in DBPro, it runs fine...
Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro