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Dark GDK / rotation angles in degrees or radians?

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billy the kid
19
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Joined: 7th Dec 2004
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Posted: 29th Jan 2005 02:54 Edited at: 29th Jan 2005 04:49
I would assume radians, but just wanting to make sure.

EDIT:
Also have another unrelated question. Anyone know what the maximum number of cameras is?
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 29th Jan 2005 06:09
All rotations are specified in degrees.

I believe that you can have as many cameras as you like but your program will get slower with each one you add.

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billy the kid
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Posted: 29th Jan 2005 06:15
Thanks.

Yeah I know it will get slower. But Im setting up my camera class in such a way that you can load as many as you want even though 99% of the time you only need one. Just wondering if there was a DGSDK limit like the lights have.
OSX Using Happy Dude
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Joined: 21st Aug 2003
Location: At home
Posted: 30th Jan 2005 04:21
Its usually 7 - but thats a DirectX/graphics driver (or card) limit...

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