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DLL Talk / .DBO Format

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G Man
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Posted: 29th Jan 2005 04:00
Is the .DBO file format documented somewhere?

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
re faze
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Posted: 29th Jan 2005 04:24
yeah look on betafiles.thegamecreators.com
G Man
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Posted: 29th Jan 2005 04:35
Harumph! That's what I thought... It's dead Jim! (at least the last few times I tried it)

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
Lost in Thought
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Posted: 29th Jan 2005 05:05
I'll send it to you when I get home. I guess I need to upload it to my website and post a link if thats ok with TGC. Their files site is almost always down as of late.

Vai mamar na pila
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Posted: 31st Mar 2005 10:23
can someone send me this too plz ? myself_and_I@megamail.pt

sig removed due to obscene content
Lost in Thought
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Posted: 31st Mar 2005 10:59 Edited at: 1st Apr 2005 06:41
[Edit] Removed link as they have again fixed theirs. I hope it stays up longer than last time

LINK REMOVED Here it is until they fix their link or tell me to take it down. The format will not be finalized until after FPSC V1, though I doubt it will change so much you can't easily modify your code.

IanM
Retired Moderator
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Location: In my moon base
Posted: 1st Apr 2005 03:48
There's a new link in the DBPro beta download thread in the bug forum

*** Coming soon - Network Plug-in - Check my site for info ***
For free Plug-ins and source code http://www.matrix1.demon.co.uk
Raven
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Location: Hertfordshire, England
Posted: 1st Apr 2005 04:04
Contains quite a bit of information, but there really isn't any help to speak of for the actual source.

I'm confused to if the source for the Loader is for DGSDK or not.
In any case, it would be nice to see if they have the animation setup now. The only examples they show are of *basic* mesh.

None of the huge amount of features it actually has are in any of the example objects.
Mike Johnson
TGC Developer
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Posted: 1st Apr 2005 08:08
Mike Johnson
TGC Developer
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Posted: 1st Apr 2005 08:10
Raven - the source for the loader is the source that is used for any loading and saving of DBO files in DB Pro. I will add an animated model to the zip file if it's of interest.
G Man
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Posted: 3rd Apr 2005 16:56 Edited at: 3rd Apr 2005 16:57
Every example you can lay your hands on is always a plus Mike! Just as an aside, when one saves an advanced terrain (now that it works right?) is the .DBT also in the .DBO format. If not, where can I find the specifications for the .DBT file?

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
Rpg Cyco
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Location: Australia
Posted: 3rd Apr 2005 17:46 Edited at: 3rd Apr 2005 17:47
Quote: "Every example you can lay your hands on is always a plus Mike! Just as an aside, when one saves an advanced terrain (now that it works right?) is the .DBT also in the .DBO format. If not, where can I find the specifications for the .DBT file?"


Have a read of the last reply in this thread, by Mike.

http://forum.thegamecreators.com/?m=forum_view&t=51413&b=15&p=1

I guess they changed their mind and will therefore update the documentation with the next release of the Advanced Terrain plugin.

Saving and Loading of Terrains work flawlessly now, thanks Mike!

- Rpg Cyco

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