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FPSC Classic Product Chat / static mesh test

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fpsdave
19
Years of Service
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Joined: 23rd Jan 2005
Location:
Posted: 30th Jan 2005 05:48
Hello testers.

I'm trying to make sure that my production pipeline works.

I've made a single mesh object and it should have proper normals and uv map.
It's a binary .x file.
centered and normalized.
textures are exported (Note: there isn't any)
left-hand coord sys.
64bit float size.

Will this work?
(.x file attached - I hope)

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Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 30th Jan 2005 23:30
Here's a screenie - it's far too small but looks fine.

The tile sizes are 100x100 units, there are some templates that I posted yesterday, they should do as a guide.


Van-B


It's c**p being the only coder in the village.

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Noldor
19
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Joined: 5th Jan 2005
Location:
Posted: 31st Jan 2005 01:00
Can you try using the wall i made from that thread "Van B"
that would be so cool to see if it worked.
fpsdave
19
Years of Service
User Offline
Joined: 23rd Jan 2005
Location:
Posted: 31st Jan 2005 02:50
Thanks Van B.

The thing is, the wall had a size of 10x2x10 (xyz) and so
I made the fountain 7.4x7.4x6.8 thinking it would fit nicely in a
square.

Oh well.

Good to know that those export options work.
Will have to wait to get the proper scaling.


Thanks
dave.

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