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DLL Talk / NGC + Newton Physics

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Mac
19
Years of Service
User Offline
Joined: 18th Jan 2005
Location: London
Posted: 30th Jan 2005 21:46
Hi folks.

I just took a look at the newton physics wrapper for DB and I realised it can do a lot of the things I have been coding for my project a lot easier. So why re-invent the wheel?

My question is this though...

If I were to use the physics engine from the wrapper to supply basic physics for (some) of my objects could I then use NGC for collision detection? I know the newton wrapper has it's own collision detection but I am only really interested in raw collisions not fancifull newton style ones. I just need to detect if something hits something else there will be no transfer of energies and modified motion etc.
IanG
19
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 31st Jan 2005 03:09
yep you can

i think you need to call newton before nuclear glory

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Baggers
19
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 31st Jan 2005 10:41
Or if you just want simple collisions just get sparky's Dll, works a treat.

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