Hi, just to let you know that Lee has managed to squeeze in a performance profiler into FPSC. When a game is in TEST mode you simply press TAB and up pops an overlay that shows stats on the live game.
In the attached screen shot the line graph shows the memory usage as the game is loaded. The numbers represent different sections (eg light mapping, portals etc). The red lines show the polygon count every .x seconds, the cyan lines show the collision time every .x seconds.
It's a great tool for level optimisation.
Lee is now looking at AI. The plan is to add a flag that allows you to set if a character has 100% thinking time or if the character uses time splice thinking. This way you can craft how your enemies think and have total control.
Commercial Director
TGC Team
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