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FPSC Classic Product Chat / Transferring my game - ea to v1

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MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 3rd Feb 2005 23:59
Will I be able to make a game with the ea and then transfer it in to V1? The reason is becuse I think there will be some upgrades and I will wont to use those added features to make a better game. Or should I just look in to making my whole game in V1?

thanks

www.geocities.com/vgamestuff
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 4th Feb 2005 00:00
When the EA is done, and V1 get's started on, someone might be able to tell you.


Van-B


It's c**p being the only coder in the village.
Noldor
19
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Joined: 5th Jan 2005
Location:
Posted: 4th Feb 2005 00:08
This is actually a realy interesting questions. I hope
someone will be able to answer this in the future.
(like "Van B" said)
This can be an important issue in the future.
Thanks for bringing this into the spotlight
"Madda ChieF"
SkyCubes
19
Years of Service
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 4th Feb 2005 00:11
It is difficult to imagine that V1 won't be backward compatible. I mean, the planned V1 is basically the EA with additions/changes/upgrades based on user feedback and more development time, right?
Rob K
Retired Moderator
21
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 4th Feb 2005 02:56
Nobody can realistically answer that question at the moment. Patience peeps!


BlueGUI Windows Plugin
SoulMan
21
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 4th Feb 2005 06:59

SoulMan

This is as backwards as is This
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 4th Feb 2005 09:24
I guess I'll just wait for V1 to make my WWII game. For the ea I'll just make some cool little games and give them to my friends.

This is off topic but this is the story for my WWII game:

You are taken prisoner of war by the germans. You have to escape the Jail and get back to your US troops. When you get to them, your colonel finds out that the Germans have established a secret weapons factory. He sends you to find and destroy the weapons plant because you are the top ranked soldier. But when you get out you will meet a whole fleet of mosters created by the Germans.

Can't tell you the rest cus I'm still making the end part up. ****

P.S. Tell me if you like it.

thanks

www.geocities.com/vgamestuff
Logan 5
20
Years of Service
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Joined: 22nd Apr 2003
Location: Out using my powers for good, not evil
Posted: 4th Feb 2005 11:08
Thumbs up on the game, but what is the connection between the secret weapons factory and the monsters? Maybe the secret weapons are atomic, and the monsters were created from a Manhattan project type of thing that got out of control? Maybe they ditched heavy water in the local river in a post-Normandy attempt to hide their experiments from the Allies?

Sounds like you are well on your way, though. I like it.

Basically dark.
MaddA ChieF
19
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 4th Feb 2005 11:44
Thanks Logan 5 for your nice comments.

I mean when you are returning back to your troops, the germans know that you've blown up the weapon factory. They have to find another way to win the war so they create pretty-much a super enemy. Can't realy explain it. I might try to model the monster or somthing.

The moster thing explains why my game is called World War II 1/2: WWII redefined

www.geocities.com/vgamestuff
nemo85
19
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Joined: 4th Jan 2005
Location: Milky Beans
Posted: 4th Feb 2005 23:44 Edited at: 4th Feb 2005 23:44
Quote: "The moster thing explains why my game is called World War II 1/2: WWII redefined"


Just a lil' bit of advice, IMO that title has too many numericals in it, maybe you should call it World War II 1/2: War Redifined!?!

Well just my opinion anyway, the game sounds good.
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 5th Feb 2005 08:36
Thanks for telling me. I will change it to World War II 1/2: War Redifined. That sound better.

www.geocities.com/vgamestuff

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