System specs:
Microsoft Windows XP SP1
(c: )40GB Hard Drive and (g: )120GB External Hard Drive (External is where it is installed)
Direct X version: 9.0c SDK
Visual Studio .NET 2003 Academic
Dark Game SDK (first release)
Problem:
I can't compile any of the examples for the Dark Game SDK with C++. I have all the library and header files (or at least I think all them) declared in the options>projects>VC++ Directories section.
Here is the output when I tried to build the solution:
------ Build started: Project: World, Configuration: Debug Win32 ------
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/World.lib and object .Debug/World.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/World.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7WorldDebugBuildLog.htm"
World - 3 error(s), 1 warning(s)
------ Build started: Project: Terrain, Configuration: Debug Win32 ------
Compiling...
Demo.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Terrain.lib and object .Debug/Terrain.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Terrain.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7TerrainDebugBuildLog.htm"
Terrain - 3 error(s), 1 warning(s)
------ Build started: Project: Sprite Showcase, Configuration: Debug Win32 ------
Compiling...
Main.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Sprite Showcase.lib and object .Debug/Sprite Showcase.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Sprite Showcase.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Sprite ShowcaseDebugBuildLog.htm"
Sprite Showcase - 3 error(s), 1 warning(s)
------ Build started: Project: Sphere Mapping, Configuration: Debug Win32 ------
Compiling...
Main.cpp
g:program filesthe game creatorsdark game sdk - freeware editionsamplesvisual studio 7sphere mappingmain.cpp(70) : warning C4700: local variable 'roll' used without having been initialized
g:program filesthe game creatorsdark game sdk - freeware editionsamplesvisual studio 7sphere mappingmain.cpp(71) : warning C4700: local variable 'turn' used without having been initialized
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Sphere Mapping.lib and object .Debug/Sphere Mapping.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Sphere Mapping.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Sphere MappingDebugBuildLog.htm"
Sphere Mapping - 3 error(s), 3 warning(s)
------ Build started: Project: Road Terrain, Configuration: Debug Win32 ------
Compiling...
Main.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Road Terrain.lib and object .Debug/Road Terrain.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Road Terrain.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Road TerrainDebugBuildLog.htm"
Road Terrain - 3 error(s), 1 warning(s)
------ Build started: Project: Particle, Configuration: Debug Win32 ------
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Particle.lib and object .Debug/Particle.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Particle.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7ParticleDebugBuildLog.htm"
Particle - 3 error(s), 1 warning(s)
------ Build started: Project: Matrix, Configuration: Debug Win32 ------
Compiling...
Main.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Matrix.lib and object .Debug/Matrix.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Matrix.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7MatrixDebugBuildLog.htm"
Matrix - 3 error(s), 1 warning(s)
------ Build started: Project: Light, Configuration: Debug Win32 ------
Compiling...
Main.cpp
g:program filesthe game creatorsdark game sdk - freeware editionsamplesvisual studio 7lightmain.cpp(57) : warning C4700: local variable 'a' used without having been initialized
g:program filesthe game creatorsdark game sdk - freeware editionsamplesvisual studio 7lightmain.cpp(58) : warning C4700: local variable 'b' used without having been initialized
g:program filesthe game creatorsdark game sdk - freeware editionsamplesvisual studio 7lightmain.cpp(59) : warning C4700: local variable 'c' used without having been initialized
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Light.lib and object .Debug/Light.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Light.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LightDebugBuildLog.htm"
Light - 3 error(s), 4 warning(s)
------ Build started: Project: LType, Configuration: Debug Win32 ------
Compiling...
Main.cpp
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(247) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(247) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(247) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(249) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(250) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(253) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(253) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(253) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(255) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(256) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(110) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(359) : warning C4288: nonstandard extension used : 'sc' : loop control variable declared in the for-loop is used outside the for-loop scope; it conflicts with the declaration in the outer scope
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(354) : definition of 'sc' used
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeMain.cpp(16) : definition of 'sc' ignored
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/LType.lib and object .Debug/LType.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/LType.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7LTypeDebugBuildLog.htm"
LType - 3 error(s), 12 warning(s)
------ Build started: Project: Image showcase, Configuration: Debug Win32 ------
Compiling...
Main.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Image showcase.lib and object .Debug/Image showcase.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Image showcase.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Image showcaseDebugBuildLog.htm"
Image showcase - 3 error(s), 1 warning(s)
------ Build started: Project: FX, Configuration: Debug Win32 ------
Compiling...
Main.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/FX.lib and object .Debug/FX.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/FX.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7FxDebugBuildLog.htm"
FX - 3 error(s), 1 warning(s)
------ Build started: Project: Example 1, Configuration: Debug Win32 ------
Compiling...
Demo.cpp
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Example 1.lib and object .Debug/Example 1.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Example 1.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Example 1DebugBuildLog.htm"
Example 1 - 3 error(s), 1 warning(s)
------ Build started: Project: Dark Dungeon, Configuration: Debug Win32 ------
Compiling...
Demo.cpp
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(255) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(415) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(418) : warning C4244: '-=' : conversion from 'float' to 'int', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(443) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(454) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(461) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(465) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(590) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(682) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(687) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(687) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(689) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(689) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(690) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(690) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(696) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(696) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(696) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(696) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDemo.cpp(1695) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Dark Dungeon.lib and object .Debug/Dark Dungeon.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Dark Dungeon.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Dark DungeonDebugBuildLog.htm"
Dark Dungeon - 3 error(s), 23 warning(s)
------ Build started: Project: Camera, Configuration: Debug Win32 ------
Compiling...
Main.cpp
g:program filesthe game creatorsdark game sdk - freeware editionsamplesvisual studio 7cameramain.cpp(143) : warning C4700: local variable 'r' used without having been initialized
Compiling resources...
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Camera.lib and object .Debug/Camera.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Camera.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7CameraDebugBuildLog.htm"
Camera - 3 error(s), 2 warning(s)
------ Build started: Project: Animation Showcase, Configuration: Debug Win32 ------
Linking...
LINK : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
Creating library .Debug/Animation Showcase.lib and object .Debug/Animation Showcase.exp
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)
.Debug/Animation Showcase.exe : fatal error LNK1120: 2 unresolved externals
Build log was saved at "file://g:Program FilesThe Game CreatorsDark Game SDK - FREEWARE EditionSamplesVisual Studio 7Animation ShowcaseDebugBuildLog.htm"
Animation Showcase - 3 error(s), 1 warning(s)
---------------------- Done ----------------------
Build: 0 succeeded, 15 failed, 0 skipped
I do not know much about C++, but I was planning on starting with the Dark Game SDK. If someone could please help me, it would be much appreciative. I did briefly look at the various other threads, but none of them helped.
Thanks,
1tg46
If you need more information I would be glad to give
Click sig for DB Network X