Did you even read that thread!
First of all
I was trying to HELP YOU, so don't bitch at me.
Second did you even read the thread?
The guy who needed help was Inauxas Dicardum
The guy who posted this
Quote: "lock pixels
do text
unlock pixels"
is called dj chainz, and he is offering another suggestion of how to do what Inauxas Dicardum wanted to do, which is what you want to do. Also did it ever occur to you that not all people say thank you after you help them.
Thirdly did you even try what I suggested, because if you had you would have found that what I said works, don't beleive me then try this code :
sync on
sync rate 0
cls rgb(255,0,0)
get image 1,0,0,400,400,1
draw sprites first
sprite 1,0,0,1
set sprite 1,0,1
cls
do
text 0,30,"Quote :"
text 0,50,"your advice didnt help "
text 0,70,"and or work for that matter!"
text 0,200,"Think your clever bitching at me NOW!"
sync
loop
or this code
sync on
sync rate 0
cls rgb(255,0,0)
get image 1,0,0,400,400,1
sprite 1,0,0,1
hide sprite 1
set sprite 1,0,1
cls
do
paste sprite 1,0,0
text 0,30,"Quote :"
text 0,50,"your advice didnt help "
text 0,70,"and or work for that matter!"
text 0,200,"Think your clever bitching at me NOW!"
sync
loop
You can check the results of these with the attached picture, notice how the text is over the sprite in both cases.
Note: What I did in those two examples are :
Quote: "1. Hide the sprite, use paste sprite to display the sprite then display the text over it. With this method you can still check for sprite collisions."
Quote: "3. Use the command "draw sprites first", everything will be drawn over the sprites. However if you have 3D objects in view I think these are also draw in front of the sprites - might cause a problem."
Both quotes from myself from that thread.
Fourthly
Quote: "1. I'm not going to look at 2 in a half month old post thats somewhere in the dust bins of the forums like page 3 or what not "
Thats what the search buttons are for
Granted maybe I was a little out of line saying you should have searched, but I did the search for you, gave you the answers; then you go and throw it back in my face - Thanks alot! I'm not supprised no one helped you if this is how you repay them!
EDIT You might also want to look into set sprite priority if you have DBP