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3 Dimensional Chat / Turning a head

Author
Message
Silveraxe
17
Years of Service
User Offline
Joined: 15th Jan 2003
Location:
Posted: 20th Jan 2003 18:40
I guess you've played hitman or something like tomb raider.

I want to make head(for now without a body) turn and look upp 'n down. BUT if I do x and y rotation the whole Yplain is rotated around the Xaxis, so if i look 45*down when looking north I'll look 45*up when looking south.

Do you get me?

How can I make this work???
Hilmi2k
17
Years of Service
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Joined: 29th Nov 2002
Location:
Posted: 21st Jan 2003 08:55
try using point object at command instead of rotate object.. maybe that will work
wargamer
17
Years of Service
User Offline
Joined: 7th Jan 2003
Location: United Kingdom
Posted: 21st Jan 2003 14:14
..or pitch and turn maybe?

(but note that the first pitch, roll or turn you do, always effectively sets the global XYZ rotations to zero first)
Silveraxe
17
Years of Service
User Offline
Joined: 15th Jan 2003
Location:
Posted: 21st Jan 2003 14:27
Pitch an turn has the same effect as X and Y rotation.

Thou I might come up with something using pointobject.

Thanks for your time

indi
17
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 21st Jan 2003 15:57
point would be good if u didnt go too high and show the neck gap but would be ok to look down as long as u dont see the back of the nexk gap.

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