noldor- i think he was actually referring to normal mapping in the sense of using a image file that contains the normal data from a high resolution 3d mesh on a low resolution 3d mesh to make it look like the low res version has the same normals as the high res ala. DOOM3.
this is a good question and I hope that we get an answer. actually i'm hoping that it is supported and i don't see any reason that it would be impossible since directX 9 supports real time normal mapping and fpsc uses directX 9.
Here's to hoping FPSC rises above and beyond everyones expectations!!!