Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / I have a few questions about the levels, yes I read the FAQ. :)

Author
Message
Game Freak10K
20
Years of Service
User Offline
Joined: 29th Apr 2004
Location:
Posted: 9th Feb 2005 06:18
If I asked a question that was already answered, grab a rocket and aim it at my home, youll find my address next to my avatar. Launch the sucker and make me pay for my indescribable crimes against the TGC forums. (aint I a smart@$$?)
Anyways..........

1. Is it possible to have sloped surfaces? (arched doorways, ramps)
2. Can I put a switch for a door, ON the door instead of the wall?
3. If I made a custom switch (circuit breaker, lever)how would I
get it to work in FPSC? (Hold back the flames here)
4. Flickering lights?-No lights, need flashlight?
5. Submergible water? Water or liquid that fills up an area via
switch, floor plate, or whatever?
6. Cool flame effects????

Comics and Games-Bread and Butter.
Game Freak10K
20
Years of Service
User Offline
Joined: 29th Apr 2004
Location:
Posted: 9th Feb 2005 06:22
Listen gamefreak10k, you dont have to be a smart@$$ when asking questions. Just ask them politely without all the extra rancor and well answer them, ok?

...........oh crap. I just replied to myself.

Comics and Games-Bread and Butter.
SkyCubes
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 9th Feb 2005 06:24
#4 = no (EA at least)

#5 = no (EA at least)

Those based upon what has been discussed in other threads.

I can't help with the other ones.

"Beware of people who try and belittle your ambitions. Small people do that. The really great people are the ones who make you feel that you too can become great" --Mark Twain
Noldor
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 9th Feb 2005 07:23
1 : If you can model it you can probably have it
in your game level.
2 : Dunno
3 : With the use of scripts that you attach to the entity i guess.
(you could copy an old switch script and then modify it)
4 : Not as far as i know
5 : se answer 4
6 : They have a flame effect. Cant promise that its cool.

Altouh i can be wrong on some of these answers and then
hopefully a Mod will correct me and give you the real answer.
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 9th Feb 2005 08:05
"...........oh crap. I just replied to myself"

I love it. Must be the excitment
Richard Davey
Retired Moderator
22
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 9th Feb 2005 09:33
Quote: "
1. Is it possible to have sloped surfaces? (arched doorways, ramps)
2. Can I put a switch for a door, ON the door instead of the wall?
3. If I made a custom switch (circuit breaker, lever)how would I
get it to work in FPSC? (Hold back the flames here)
4. Flickering lights?-No lights, need flashlight?
5. Submergible water? Water or liquid that fills up an area via
switch, floor plate, or whatever?
6. Cool flame effects????
"


1 - Yes.
2 - No, it has to go on a wall, floor, etc. If the door itself animates and opens it can't have the switch actually on it.
3 - There is a section in the manual on doing this.
4 - Yes you can make a dynamic light in a scene that turns on/off. No flashlights.
5 - No water.
6 - Flames yes.

Super Joe crack combat soldier fights a long battle against overwhelming odds.
Game Freak10K
20
Years of Service
User Offline
Joined: 29th Apr 2004
Location:
Posted: 9th Feb 2005 11:18
Quote from Leopold Stotch aka Mordecai Butters:
"Oh jeeze I just pee'd my pants!"
Awesome!! Who the hell needs underwater affects anyway!
(*silent sobbing here* + teardrops of happinessadness*)
A switch on the door? What was I thinking?!!
Ok Im very excited and I have to clean my underpants now.
Thanks 4 da anwers. I hope no one and nothing further slows down the production and release of FPSC....

HAIL TO THE BAMBER BROTHERS AND TGC, in other words....HOOOORAAH!!

Comics and Games-Bread and Butter.
Game Freak10K
20
Years of Service
User Offline
Joined: 29th Apr 2004
Location:
Posted: 10th Feb 2005 13:18
Anyone still here? Got just a liiiittle bit more info to ask about:

1.I want to make a gun that freezes the enemy and automatically shatters him depending on how close to the enemy you are? This possible?

2.How about reflections? Will any mirror effects be available?

3.Secondary fire mode?

4.What are the system specs for FPSC?

Comics and Games-Bread and Butter.
Cloud of Crows Studios
19
Years of Service
User Offline
Joined: 22nd Nov 2004
Location:
Posted: 10th Feb 2005 14:15
1) You wish

2) No. Definately not EA maybe not ever.

3) Not yet (waiting for this one though!)

4) Same as DBpro. Windows XP only (Win 2000 will work)

...and don't you DARE go searching the forums before posting! You must NOT use the search feature!
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 10th Feb 2005 15:49
to point 1...i think this could be possible with a little scripting.
lets say you have got a freezer cannon like in duke3d. the part where the enemy freezes...is just the "die animation". he does not fall to the ground and lie on the floor...he keeps standing....with an ice-like texture. then some script may control how far the player is away from the "dead" enemy....and if he gets closer....he enemy explodes
OR just let the enemy be freezed for a few seconds and then explode automatically.

yeah...thats the ticket !
Game Freak10K
20
Years of Service
User Offline
Joined: 29th Apr 2004
Location:
Posted: 14th Feb 2005 12:18
thx

Comics and Games-Bread and Butter.

Login to post a reply

Server time is: 2024-11-22 09:02:21
Your offset time is: 2024-11-22 09:02:21