Well, I made my samurai model in 3ds max 6, and then used the Panda exporter to export it to an X file. Then I loaded it into DBPro and it was extremely dark. I turned up the ambient lighting... but it would only look right with it cranked as high as it could go. I fixed this by turning the materials specular level all the way up, which was the only change to the material that would make it not appear so dark in DBPro.
However, this caused the model to not be affected by any lighting, ambient or regular lights. If the world around it is completely dark it continues shining as though nothing was different, and no shading is drawn on it from regular lights. I scratched that idea and decided to turn the specular back to normal and just turn the reaction to ambient lighting off and turn the reaction to regular lights on. This works fine for making it not so dark without insane amounts of ambient lighting, but no matter what I do I can't get regular lights to cast any shadows upon it or affect its color at all...
I even tried loading it into the lighting example that comes with DBPro where a statue stands in the middle of a room and colored lights fly all around it. The statue is an X file just like my model. But when I replace the statue with my model the lights do nothing to it...
What is going on?
EDIT- Well apparently it was caused by some superfluous or broken feature of the Panda X Exporter for 3DS max because I downloaded the official Microsoft 3DS X exporter (which has less options) and it has worked perfectly now. This is a pointless post now, unless someone has a similar problem down the road.... oi!
Neeeeeeeewom!