Quote: "I understand that each object must have a rigid body version for Newton, rather like a collision sphere in Nuclear Glory. Is this also the case for a complex terrain, for example a .x model of a landscape?
Is there an easy way to implement interaction with a complex landscape?"
Very easy! Here's an example straight out of the newton docs:
load object "terrain.x", 100 load an object like normal.
col = NDB_NewtonCreateTreeCollision( 100 ) make collision data based on this object's polygon data.
Also, since I doubt the terrain object you're using is moving anywhere, you won't have to use
NDB_BodySetDBProData.
Hope I Helped!
~Underhill
My name is Underhill...commit it to memory.
"Vee vill drive zhem from zee peer-to-peer sites, vee vill beat zhem vith a stick!" ~Leo Laporte, mocking the RIAA