theres a really cool story behind why TR6 has taken 2years instead of the originally planned 1 ... and it has nothing to do with not having a working engine because the actual engine hasn't changed much in a year
Released either March 11th or April 3rd (i honestly don't remember, nor care cause mine will be here at lunchtime WOOO!)
Unfortunatly your right TR didn't progress level wise greatly between any of the versions ... but the graphics engines progressed quite nicely - and whenyou find a formula that works why change it?
i mean take a look at fifa since 98, they've barely changed the setup other than graphics and this years with signature moves - but essentically purchasing the game now is no different to how it was like 5years back (sad no?)
but as it makes EA a nice 8 figure sum per year profit
why sit there change the whole format and loose that major customer base?
personally i think the best FIFA was the orignial Snes version - never bought any of the others
but then there was a NES football game that beat that but i forget the name hehee.
ISS really is one of the better football sims right now, but they also hyper release the same old game.
Sad really cause people DO spend thier hard earnt cash on something that they coulda spent it on PreOrdering Unreal2 released April or Tomb Raider
hehee
you actually get some Oni style fighting and interaction i this one, plus deeper involving levels, so i hope so.
but then again TR5 - when the original Von Croy building was developed, there was ALOT more you could do.
But had to be taken out cause Eidos were all jittery that adding that kinda violence and movement would make people complain.
If you want to know what you missed out, checkout the Intro demo cause we wanted to make sure everyone saw what was planned. Personally i loved the slide takle, but when that went - most of the back guys also went
And the helicopter chase had a bit where it smashed into the building and people jumped out.
And on the PC version there were Civies walking about the building minding thier own business that were non mission related.
Ho hum hey - i hate how publishers tend to get final say
Anata aru kowagaru no watashi!