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Newcomers DBPro Corner / Wearing armor and holding a sword

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Indie Rock 13
21
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Joined: 1st Sep 2004
Location:
Posted: 12th Feb 2005 04:42
I was wondering if there was any way to place another model of some armor onto my base model (glue to limb?) and still have like, the arms follow the arms or a sword following the hand its held by without actually typing in the rotation commands of a limb to follow the movement of my .X animation... it sounds very unlikely as its never that easy.

If thats not possible then what is the easiest way of achieving a similar effect?

Neeeeeeeewom!
TEH_CODERER
22
Years of Service
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 12th Feb 2005 04:58
Idea 1:
-------

Make some armour with the animation built in and glue it to the character's limb body. Then glue the weapon to the hand limb.

Idea 2:
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Make the arms of the armour seperate object and glue them to the arm limbs so that they move with the arms and glue the body armour to the body limb and the weapon to the hand limb.

The admiral
23
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Joined: 29th Aug 2002
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Posted: 12th Feb 2005 06:30
use the glue object to limb command

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RiiDii
21
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Joined: 20th Jan 2005
Location: Inatincan
Posted: 12th Feb 2005 08:21
Warning about using glue object to limb: while it will "work", the actual object never really moves from it's original location. That is, the X/Y/Z coordinates will not read as anything but the original position. Also, you can "collide" with the object in the original position. It's as if the glue object to limb command only glues the "image" and not the actual object. Hope this saves you the hours frustration I had learning this the hard way.

This demo shows the problem:



"Droids don't rip your arms off when they lose." -H. Solo

REALITY II
Indie Rock 13
21
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Joined: 1st Sep 2004
Location:
Posted: 12th Feb 2005 15:25 Edited at: 12th Feb 2005 15:32
I kind of figured it would happen like RiiDii says. Like I said, its never that easy. I like the idea of making armor and weapon models with the animations built in. I could just use the same biped and re-record the animations with the original model deleted out. I might have a bit of trouble syncing the animations during the game though which could end up looking silly... I'll give it a shot though!

Btw- you said to glue the weapon to the hand limb... does the .X file keep the biped objects limbs intact so that darkbasic would recognize it as the hand and make it follow the hands movement? I would have to make the weapon animate in 3ds max I would think...

Neeeeeeeewom!

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