i had no problems getting it (last night at 12 US Eastern)...
hey, THANKS for the preview... i was verrrry impressed by the visuals, the textures seemed verry real and the lightmapping very good...
but, the robotic voice=no good...
and the halls for the sake of having halls=no good...
but hey, i realize that this was just a show of what the tool can do... and i was most impressed.
although you had a head start, you are hereby awarded the prize for posting the very first demo made with FPSC... you can contact Rich to claim your Aston Martin
FPSC will definitely be the tool of choice for the casual game creator... and i can see that it even has potential for someone who is willing to take the time to learn the ins and outs of it, to make a commercially viable game with it.
questions...
(1) the opening (3d looking metal piping all around) how'd you get/make that?
(2) where did you use bumpmapping in the level?
again... THANKS for the preview...
--Mike